Homebrew Faefolk Species Details
Generally speaking Faefolk can come in an array of sizes and shapes, due to their gift of shapeshifting and illusions, seeing a faefolk in its natural form is a rareity. But they do tend to have some similar characteristics among them. Small in stature, they usually stand no bigger then 5ft tall, often mistaken for children as a result and due to their colourful complexion. Their skin is soft and translucent as colour from any source seem to shine and bounce seemlessly off of it, their eyes large and almost bug like , Every faefolk has a different coloured iris from the other, but their left eye is seemingly always a shimmering crystallized emerald green, while the other is always different. It is belived the colour change is a mark of destiny, but this is hotly debated even within their society.
Faefolk are the most distrusted among nearly all the civilised races, they are tricksters by trade and find much enjoyment out of the misery and pain of others, with so many "cousins" in their family like the fear dearg, Banshee's and Dulahans, there is plenty of reasons to dislike and fear them. But a very small cluster of "families" have broken away from that line of living . While they still have a mischevious lifestyle and enjoy pranking others with thier incredible shapeshifting powers , they have been able to integrate within many different branches of society, often without the people around them knowing. Their knowledge of the deep places of the world and uncharted areas have found them to be a rather effective ally to the Dwarves, While nearly all races including the Darkfien prefer to keep the faefolk at a very long arms reach, the Dwaves seem to have developed a bit of a kinship with some of them. Enjoying their skills and pranking nature as amusing. It is belived it was with their help that many Dwarven settlements were only able to be built in such dangerous and deep places thanks to the faefolks unique magic with wards.
Faefolk Traits
+ 1 Charisma , +1 Intel , + 1 Wisdom, Natural Trickster, Natural Charmer, Cheater, Natural Warder, CulchieNatural Trickster
Once per long rest, you may use the shapeshift spell
Natural Charmer
Resistant to charm spells
Natural Warder
Out in the forests , you may create a magical ward around your camp that give you and your party advantage to any roll that would cause an unwanted hostile encounter
Culchie
Disadvantage on all saving throws in towns and cities
Stat increases
Race grants +1 to Charisma, Intelligence and Wisdom
Cheater
You may reroll 1 natural 1 per long rest as part of this ability
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