Homebrew Tosculi (Hiveless) Species Details

The Tosculi are known to most humanoids in the Southlands as a danger to be either avoided or destroyed. They are alien beings, operating under a shared consciousness and most often hostile to (or at best uncaring toward) all but their own hive-mates. Their hive cities are run with a ruthless efficiency and ruled by fearsome queens; any that do not conform to the hive’s society, mentally or physically, are destroyed or driven out. Those that follow the Archdevil Arbeyach are even more draconian.

However, some Tosculi drones do not fit seamlessly into the well-tuned social mechanics of the hive. They resist the orders of the queen and thoughts of the hive mind. Others are physically unsuitable to the tasks for which they werebred. Whatever the reason, they do not conform, and nonconformity is not abided in Tosculi society. Renegades who are not  killed are driven out or flee.

Known as the Hiveless, these outcasts attempt to thrive in a world where they are feared and reviled, making their way as best they can.

Tosculi (Hiveless) Traits

Your Tosculi character has several special traits.

Languages

You can speak, read, and write Tosculi and one other language of your choice (typically Southern)

Physical Ability Score Increase.

One of your physical ability scores (Strength, Dexterity, Constitution) increases by 2.

Mental Ability Score Increase

One of your mental ability scores (Intelligence, Wisdom, Charisma) increases by 2.

Any one Score decrease.

You also take a –2 penalty to any one ability score. You may apply this penalty to the same ability score to which you gave a +2 bonus, granting you an overall +2 bonus to any one ability score.

Natural Armor | Hardened Carapace

Either:
Natural Armor.
Armor Class cannot be less than 11 + your Dexterity modifier no matter what armor you are wearing.

Or

Hardened Carapace.
Some hiveless tosculi develop additional defenses at the cost of offensive ability. Your Armor Class cannot be less than 11 + your Constitution modifier + your Dexterity modifier no matter what armor you are wearing. This trait also replaces the Gliding Wings ability.

Natural Attacks.

You have proficiency with your claws, which deal 1d4 slashing damage.

Gliding Wings | Latent Hive Mind

Gliding Wings.
You take no damage from falls. You gain a fly speed of 40 feet but cannot hover. At the end of any round you fly, you must have descended at least one-quarter the distance you traveled or you fall.

or

Latent Hive Mind.
You know the message cantrip. This cantrip is a psionic ability that does not require components. The cantrip also functions in a silence spell.
At 3rd level you can cast the detect thoughts spell once, without the need for components, and you regain the ability to do so when you finish a long rest. This trait replaces the Gliding Wings trait.

Stalker | Binding Spittle | Bite

Stalker.
You have proficiency in the Perception skill and Stealth skill.

or

Binding Spittle.
As an Attack action, you may spit a ball of viscous fluid at a target within 60 feet that is Medium or smaller. Make a ranged attack against the target with proficiency. If successful, the fluid hardens upon impact and the target becomes restrained. As an action, the target can make a Strength check against a DC equal to 8 + your proficiency bonus + your Constitution modifier to remove the condition. Anyone adjacent to a creature restrained by binding spittle may use their action to free the target in the same way.
Dealing an amount of bludgeoning damage equal to half your level plus your Constitution modifier (AC 10) to the spittle also frees the target. After you use binding spittle, you can’t use it again until you finish a short or long rest. This trait replaces the Stalker trait.

or

Bite.
Some hiveless tosculi develop the fierce mandibles associated with the warriors that defend their hives. You can make a bite attack as an unarmed strike that deals 1d6 slashing damage. On a successful hit with a bite, you may attempt to grapple the target as a bonus action. At 11th level, your bite damage increases to 2d6. This trait replaces the Stalker trait.

Comments

Posts Quoted:
Reply
Clear All Quotes