Homebrew Avar Slime Species Details
A Avar slime can shift its face and form with a thought. Many use this gift as a form of artistic and emotional expression, but it’s an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat known changelings with fear and suspicion. This unusual creature appears as a slime however has the soul of a resurrected human being. Meaning it has much higher intelligence than the usual slime and can communicate telepathically with beings within 50 ft of it. Fluent in common, sylvan, elvish, and has the ability to communicate with monsters to a certain degree. It has natural resistances to physical attacks though due to it's biology, though has a weakness to lightning. This race is very rare and far between due to the chances of Resurrection being slim. The slime has the ability absorb anything it absorbs it can make copies of and if it absorbs it a create it can take on the form of that creature. Due to their human soul once they reach level 5 they can disguise their selves as a human much like a changeling.
Avar Slime Traits
Your Avar Slime character has the following traits.Known Spells
Known spells
Bio cells
Bio cells
Ability Score Increase
Your Charisma score increases by 4, and either your Dexterity or your Intelligence increases by 4 (your choice).
Age
Have no known age as the there are no physical changes in the aging prossess
Alignment
Avar slime hate to be bound in any way, and those who follow the path of the Traveler believe that chaos and change are important aspects of life. Most tend toward pragmatic neutrality as opposed to being concerned with lofty ideals. Despite common fears, few Avar slime embrace evil.
Size
In their natural forms, Avar slimes average between 1 or 2 feet in height, with a slender build. Your size is Tiny.
Speed
Your base walking speed is 30 feet.
Change Appearance
As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Avar slime Technos
You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
Unsettling Visage
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
Divergent Persona
You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
Languages
You can speak, read, and write Common and two other languages of your choice.
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