Homebrew Gathran (Remnant) Species Details
Though orcs and elves originated in different continents, they share a long history together since the closing days of the Age of Power, when the fledgling Khatran Empire integrated the less stable former western provinces of Lyranil into their dominion. While in the Age of Mists there was no culture where the two mingled freely, small communities from those ancient days persisted in both orc and elf dominated societies of Castia. As the Age of Wings has reopened cross-cultural traffic, Gathran have begun to grow with each passing year, if still fewer in number than their half-human kin.
Children of Unity
Gathran are known as Verynlain to the elves, as Gathran is their orcish denomination. In Elven, Verynlain means “Peace-Bringer Children”, as a testament to the peace treaty brokered between the Khatran Empire and Teyrna, and later honored by Varrasham. In Orcish, Gathran means “Forest Children”, as they associated this union with the primal magic of the forest and jungles where elves dwelled.
Gathran appeared at first in the Castian continent, near the modern Teyrna border. Nowadays they are found in both Varrasham and Teyrna, as well as the plains between them. They are also less often found in the Spindel Theocracy, either as captured slaves or as the result of drow dalliances with wild orcs from the surface. They’re also present in the continent of Arkanos, the elves of Arkan having a friendly if distant disposition towards the Jaghai orcs and a natural sympathy for the escaped orcish slaves from the Steelborn Empire.
Finally, they are also surprisingly prevalent in Volskad, where the snow elves and the ondonti orcs have both been allies ever since the orcs first emigrated to the continent, and both races continue to join forces against the terrors of Volskad to this day.
A Harmonious Merge
Gathran tend to combine the best of both worlds, and the mingling of elven and orcish blood gives them a unique talent for tapping into the wild, primal force of nature. They are strong and quick, inheriting honed senses and swift reactions. Many gathran are drawn to adventuring to satisfy the calling within them that makes them yearn for their gifts to be used, to be tested and emerge victorious. Gathran are known for their confidence and self-assurance, as well as a sharp instinct, though they are constantly learning to balance the need to pause and observe carefully with the urge to seize the moment.
Physically, gathran are tall, muscular and lithe, combining an elf’s lanky frame with the orc’s powerful muscles. They have the marks of both heritages, both pointy ears as well as small tusks, and are generally seen as possessing a rugged beauty where the elven features soften the roughness of the orcish ones and viceversa. Given their natural inclination towards self-expression, many gathran tattoo or paint their skin and have a specific sense of aesthetics for their hairstyles and outfits.
Gathran Names
Gathran draw from both their orcish and elven ancestries for names, so any elven or orcish name is fitting. Additionally, some also choose a name or nickname for themselves in Common or another language that reflects how they see themselves or how they wish the world to perceive them. Gathran tend to have a strong personality, they usually know themselves well and are not afraid to show it to the world.
Ability Score Increase. Your Strength score increases by 1, and your Dexterity score increases by 1.
Age. Though they mature at the same rate that humans do, Gathran live much longer than most of their orcish kin with most only showing signs of aging at 200, and passing away somewhere around their third century.
Alignment. Gathran embrace the chaos of both parents, and tend vaguely towards good and neutral, though evil Gathran do exist.
Size. Imposing in size and stature, Gathran range from slightly over 6 feet up to 7 and a half feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your mixed heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Powerful Build. You count as one size larger for the purposes of carrying capacity and the weight you can push, drag or lift.
Rush. Using your powerful muscles and inherent agility to their maximum potential, you can take the Dash action as a bonus action on each of your turns.
Primal Magic. You know the primal savagery cantrip. Once you reach 3rd level, you can cast entangle; you must finish a long rest in order to cast the spell again using this trait. Starting at 5th level, you can also cast enhance ability; you must finish a long rest in order to cast the spell again using this trait. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common, Elven and Orcish.
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Note: Though Gathran are descended from elves and orcs, Gathran are neither and so do not have access to any feats with those racial requirements. Any feats that do pertain to them will have “Gathran” specifically listed, just as Half-Elf does. |
Gathran (Remnant) Traits
Racial TraitsAbility Score Increase
Ability Score Increase. Your Strength score increases by 1, and your Dexterity score increases by 1.
Darkvision
Darkvision. Thanks to your mixed heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses.
Keen Senses. You have proficiency in the Perception skill.
Powerful Build
Powerful Build. You count as one size larger for the purposes of carrying capacity and the weight you can push, drag or lift.
Rush
Rush. Using your powerful muscles and inherent agility to their maximum potential, you can take the Dash action as a bonus action on each of your turns.
Primal Magic
Primal Magic. You know the primal savagery cantrip. Once you reach 3rd level, you can cast entangle; you must finish a long rest in order to cast the spell again using this trait. Starting at 5th level, you can also cast enhance ability; you must finish a long rest in order to cast the spell again using this trait. Wisdom is your spellcasting ability for these spells.
Languages
Languages. You can speak, read, and write Common, Elven and Orcish.
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