Homebrew Dryad Species Details
A tree that gains a soul after 100 years. Not always but sometimes these beings use druidic magic to form a corporal and independent form, most notably a rather beautiful feminine form in homage to the tree that birthed them.
Dryad Traits
A mischevious and mystical beingTreebound
Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Club
Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Fey Charm
Once Per Day
The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.
Innate Spell Casting
Your creation and life is thanks to the intertwining of conjured magic and the innate magic of nature. You gain 2 of the following spells that count as always prepared and usable once per day.
- Druidcraft
-Entangle
-Goodberry
-Barkskin
-Pass without trace
-Shillelagh
Speak with Beasts and Plants
The dryad can communicate with beasts and plants as if they shared a language.
Strong Silent Type
You gain 1 of the following traits
*) Magic Resistance, The dryad has an advantage on saving throws against spells and other magical effects.
*) +4 in Stealth and Perception
Barkskin
You have barkskin applied at all times. No casting is necessary and it does not count as a known spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/28/2021 12:33:46 AM
|
3
|
0
|
1
|
Coming Soon
|
Comments