Homebrew Revised Minotaur Species Details

Minotaurs are tall and muscular humanoids with heads and legs resembling those of bovine. While most minotaurs resemble bulls, with their large muscular frames and long pointed horns, many also resemble oxen, yaks, and cows. Minotaurs often adorn themselves with ornamental horn rings and piercings. Body and facial piercings are also a common sight to see among minotaurs.

Many minotaurs also feature manes of shaggy fur that can often run all the way down their backs, almost meeting their tails. It is also not uncommon for a minotaur to grow short fur on any part of their bodies. Their legs end in large cloven hooves.

Revised Minotaur Traits

Your minotaur character has the following racial traits.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

The suggested ability score increases for minotaur are increasing Strength by 2 and Constitution by 1 or increasing Strength, Constitution, and Wisdom by 1.

Size

Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Age

Minotaurs reach adulthood around 15 years old, and can live up to around 80 years old.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike

Goring Charge

If you move 20 feet straight towards a creature and hit it with your Horns attack on the same turn the attack deals an additional 1d8 piercing damage.

Hammer Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. If the target fails on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you or knock it prone.

Assertive Presence

You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

Labyrinthine Recall

You can perfectly recall any path you have traveled.

Languages

You can speak, read, and write Common and Minotaur.

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2021 3:57:37 PM
2
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Coming Soon
7/29/2021 1:23:04 AM
19
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Coming Soon

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