Homebrew Gerrokin Species Details

Gerrokin or "Frog Kind" are closely related to bullfrogs. They favor swamps and marshlands but have been known to wander into neighboring biomes. They are slower but more anotomically powerful variants of their most closely related race, Grungs. These creatures typically settle into whatever environment they find themselves in quite well as they have no designated prey and are known to eat anything they can fit into their incredibly large mouths, dead or alive the Gerrokin typically does not care. They themselves were believed to have been formed by magical sources long ago and are keenly tuned into their environment having an attachment to wild magic in particular. While there are Gerrokin that are casters they all have a small amount of innate magical potential that is passed through their blood and serves the purpose of making their lives more comfortable, either to create water where there is none or to enlarge themselves (or reduce the size of their prey) to better fit their opponents in their mouth.

Gerrokin Traits

Gerrokin have traits that are the same between all members of this race.

Ability Score Increase

One ability score of your choice increases by 2, and another score by 1.

Age

Gerrokin have lifespans comparable to humans. The largest difference is that they enter adulthood roughly a year after being born.

Size

Gerrokin are typically between 3 1/2 feet and 5 feet tall and weight between 100 and 180 pounds. Your size is Medium.

Naturally Perceptive

You have proficiency in the Perception skill.

Water Dependency

You must immerse yourself in water for one hour each day or receive one level of exhaustion until you do. This exhaustion can be removed by either magical means or by immersing yourself in water for 1 hour.

Amphibious Breathing

You can breathe underwater just as well as breathing air. You may also choose to breathe through your skin instead of through your nose or mouth. This breathing is much more shallow and does not expand your lungs such as breathing through normal means. While breathing underwater you may only breathe through your skin.

Evolved Haunches

Your unarmed attacks may be replaced with kicks that deal (1d4 + STR Modifier). In addition you may increase your jump distance by 1d6 feet whenever you do jump. The total distance of your jump cannot exceed your remaining movement speed and this can be added to jumps made with no running start.

Indiscriminate Carnivore

When you have a creature smaller than your current size grappled, you may use a bonus action to force the creature into your mouth. The creature must make a DC 12 Constitution saving throw at the start of each of their turns or take 2d4 acid damage. Your movement speed is reduced to 10 feet while you have a creature in this effect. This is an additional effect to grappling and breaking free from a grapple ends this effect. A creature in this effect is no longer able to be targeted by outside sources.

Wild Magic Predation

Starting at 5th level you gain one use of either Enlarge/Reduce or Create or Destroy Water per long rest these are casted at 2nd level.

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