Homebrew Dunpeal Species Details

Born from a human mother & vampire father sometimes the Dunpeals were born monsters, other times the child born will gain vampire traits. Rejected by their parents, often abandoned at birth, these Damphirs have not learned to control their vampiric side, often losing control of their blood lust in battle. Similarly to humans, Dunpeals reaches adulthood in their late teens, but due to their curse live much longer than humans. 

Dunpeal Traits

Cold to the Touch Dunpeal are humanoid's half undead.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Invigorate

Once per long rest, when you successfully attack a living humanoid with blood using your fangs, you can spend one Hit Die to heal yourself (no action required). Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total. Using this ability counts as a source of blood for the blood curse effect.

ability score increase

Your Dexterity score increases by +2 and your Charisma score increases by +1.

Royal Dhampir

You can magically beguile the mind of creatures, twisting their perception of you. You can cast the spell Charm Person once with this trait. At 7th level, you can cast the spell Charm Monster with this trait instead. You regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Vampiric Guile

You gain proficiency with one of the following skills of your choice: Deception, Intimidation, or Persuasion.

Vampiric Fangs

Your fangs are a natural weapon which you can use to make unarmed strikes. Your fangs count as a finesse weapon, and as such if you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.

Blood Curse

The Dunpeal Must make a Con saving throw (DM choice) 15 

or go into a rage and attack anyone near. Once they drink blood this anger passes. 

Once a Dunpeal drinks blood they can add a d4+str or dex mod to there attack rolls for 1 hour.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 4:26:31 AM
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