Homebrew Celestial Hybrid Species Details

Hybrids are a rare mix of infernal and celestial blood. There are very few in the world, and those that do exist tend to hide away in fear of what others may do to them.

Celestial hybrids tend to lean more toward their celestial parentage, though they have abilities similar to both tieflings and aasimar. They tend to have some sort of marking that indicates what they are and it's not uncommon for them to have a bit of a glow about them or strange colored eyes. Because of the nature of their genes, most celestial hybrids are more similar to fallen aasimar rather than protector or scourge. DM discretion can change this or allow a celestial hybrid to "ascend".

Celestial Hybrid Traits

Hybrids are a rare mix of infernal and celestial blood.

Ability Score Increase

Your Charisma score increases by 2, and your Intelligence increases by 1.

Age

Celestial hybrids age as the same rate as humans but live to be about 120 years old.

Alignment

Celestial hybrids can choose any alignment easily. It's hard to say whether their celestial or infernal parent will influence them more.

Size

Celestial hybrids are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hybrid Resistance

You have resistance to necrotic damage and fire damage.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.

Necrotic Shroud

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can’t use it again until you finish a long rest.

Loud Spirit

You know the thaumaturgy cantrip. Charisma is your spellcasting ability for it.

Languages

You can speak, read, and write Common, Celestial, and Infernal.

Previous Versions

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