Homebrew Lost Pumpkins Species Details

Lost Pumpkins have a strong connection to Necrotic energies. Along with dark magic, so most think they would have dark intentions. Many do not pose as a threat as they are recorded to be small/medium in height, their common height is 5'0" to 5'9". Lost Pumpkins have 60ft of dark vision and produce a glow from within their mouth. The glow creates a 5ft cone of light in front of them, so others may see in the dark. 

When a Lost Pumpkin gets upset a wax like substance drips and later starts gushing from their carved in features. Their pumpkin heads come in a variety of natural colors; orange, red, tan, white, blue and green. Some have leaves attached to their steams. 

They often live in small communities of several families, who could be living in the same cave system, almost like a vast catacombs. They often carve homes into the rock faces of the cave. The homes look small on the outside but are very large on the inside. When people travel to the Fae/Fye Wilds, the Lost Pumpkins will collect items that were left behind. 

Personality wise they are a very soft spoken and helpful bunch to anyone who comes across them. However, they grow attached to others easily, which can make them very emotional. Sometimes they can be blubbering like a crybaby over the smallest of things. It's rare, but sometimes they can suffer from extreme memory loss. This can occur from them leaving their home realm and traveling a very far distance. If this is to occur it is very difficult to bring them back, even if they have items from their past life. 

Due to their undead background they are completely resistant to necrotic damage. And they receive a plus one to all ability scores, except Charisma where they receive plus 2. This is due to their living in the Fae/Fye Wilds. They get the cantrip, Dancing Lights at level 1, You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range. Another cantrip you receive is Chill Touch, you create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. And you get burning hands, As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.The fire ignites any flammable objects in the area that aren't being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Lost Pumpkins Traits

The Lost Pumpkins are a musically gifted race of pumpkin headed undead. Their pumpkin heads come in a variety of natural colors; orange, red, tan, white, blue and green. Some have leaves attached to their steams.

Ability Score Increase

 Your ability scores each increase by 1, except for Charisma which is increased by 2. 

Age

Lost Pumpkins reach adulthood around the age of 20 and can live to over 150 years old. 

Alignment

Lost Pumpkins lean towards Chaotic Good alignments. 

Size

Humans vary widely in height and build, from barely 5 feet to 5'9". Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Spells

Living in the Fye/Fae Wilds for so long has gifted them with several spells. 

Languages

Can read, write and speak; Infernal, common, undercommon and Sylvan. 

Darkvision and Pumpkin's Glow

60ft of Darkvision and a 5ft cone of light from carvings in pumpkin head. 

Comments

Posts Quoted:
Reply
Clear All Quotes