Homebrew Dragonborn/Tiefling Halfbreed Species Details

Born of dragons, and infused with the essence of Asmodeus - overlord of the Nine Hells - they walk through a world that greets them with fearful incomprehension and mistrust, whispers and stares greeting them wherever they may go. Often hiding their appearance to keep from frightening those they meet, all they wish for is a place to belong where others do not fear them because of their appearance.

Dragon Kin and Infernal Bloodline

These halfbreeds look very much like tieflings - having large horns that take any variety of shape: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes can solid colors—black, red, white, silver, or gold—with no visible sclera or pupil, though can take on more of a dragon's eye. Their skin tones cover the full range of human coloration, but also include various shades of reds, blues and purples. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple. What tends to catch they eye, however, is the patches of scales that run along their body, taking on the color of their parent's scales - bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Reliant and Cautious

They tend to keep themselves isolated from others, knowing they cause fear and tension where they roam. Some are found in human cities among minority populations in enclaves, sometimes choosing to become a servant of the city's church, since it might be the only place they feel safe and accepted.

Like tieflings, they know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when the halfbreed's companions demonstrate that they trust him or her, the halfbreed learns to extend the same trust to them. And once a halfbreed gives someone loyalty, the halfbreed is a firm friend or ally for life.

Dragonborn/Tiefling Halfbreed Traits

These halfbreeds chare unique racial traits as a result of their infernal and draconic heritage.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

These halfbreeds mature at the same rate as humans but live a few years longer.

Alignment

The halfbreeds, despite the fear they bring, are not inherently evil, though some of them can end up there. Their independent nature, either way, inclines them to have a more chaotic nature, or sometimes they take on the nature of one of their parents. (May be dangerous if they take on their dragonborn parent's extreme nature, making a conscious choice for one side or the other in the cosmic war between good and evil.)

Size

These halfbreeds are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Hellish Resistance

You have resistance to fire damage.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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