Homebrew Ettin (5e Race) Species Details
Physical Description
Ettin are a race of two headed humanoids. Each of their heads has a distinct personality and both heads have their own separate names. This strange formation tends to make everyone stare at them. They have a very broad shoulder base to support their two necks. Some remark their feral features resemble that of an orcs, with protruding teeth and grayish skin. They have flaring nostrils and red eyes, which are said to glow when they are enraged. Their skin is marked with arcane tribal tattoos usually.
History
Ettin are an odd race with an odd gene. This gene makes it so that they have twice the amount of required organs and muscles, and a second head. The two heads share the same nervous system but not thoughts, which can often lead to them bickering like siblings. The excess of internal organs can make ettin appear bloated and taller. The two types of ettin differ mainly in legend, about how the first ettin came to be. Supposedly a man wished to become smarter. The wish was twisted to give him two heads. Horrified, he ran off to the wild, never to be seen again. This is supposedly the origin of the wild ettin. Psionic ettin boast larger heads and claim heritage from a psionic experiment gone wrong, which fused the experimenters with one another. Ettin were first sighted poking around mountains, where people mistekned them at first to be a race which always appeared in pairs. However, their true nature was soon revealed. People initially called them a race of "siamese twins."
Society
Ettin society isn't as developed as one would think, with two heads being better than one and all, due to the fact that they are rare to find, and constantly bickering with their other head. They ultimately end up perceived as a sort of uncouth brute or savage, prone to violence, clumsy, and utterly alien. Wild communities of ettin work around more tribal practices. They become highly destructive forces if left unchecked, and their own heads will often drive them into insanity if they do not learn to get along. Some ettin who have managed to tame their other half became distinguished scholars, leaving many to believe that ettin potential lies in the cooperation of the heads. Ettin strive for this golden standard, but the path they seek is not for all. Most fall onto the wayside and just remain there.
Ettin Names
Each of the ettin heads has its own name. Sometimes the heads are opposing genders. When making an ettin, you can pick two names and merge them together with an apostrophe, like Tal'Yora, for a singular address.
Male: Ruuk, Karg, Zog, Cho, Durg, Kaal, Thurg, Zal
Female: Tal, Nura, Lori, Yora, Vusha
Ettin (5e Race) Traits
“Two heads aren't always better than one...”Ability Score Increase.
Your Strength and Constitution scores each increase by 2 and your intellect drops 2.
Age.
Ettins tend to live for about 325 years.
Alignment.
Due to their appearance and how the normal person might treat them with disdain, they tend to be on the chaotic side.
Size.
Despite being a giant, the bulk of organs and muscle hampers your growth upward. Your size is large.
Speed.
Your base walking speed is 40 feet.
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Quadruple Sight.
With two pairs of eyes, you see more, though sometimes more than you'd like. You are proficient in the Perception skill. You have disadvantage on saving throws involving eye contact (medusa's Petrifying Gaze, e.g.).
Giant's Hunger.
Because of your two sets of innards, you need more nourishment to keep them both running. You require double the amount of food and drink for a creature your size.
Vigilance.
When one of your heads is awake, the other can be asleep and vice versa.
Enhanced Destroyer.
You have advantage on Strength checks made to break structures and other objects.
Muscle Headed.
Your immense strength allows you to wield heavier weapons with ease. You are proficient with weapons that have the heavy property.
Powerful Build.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Athletic.
You have proficiency with the Athletics skill.
Thick-Skinned.
While you are not wearing armor, your Armor Class equals 16 + your Constitution modifier.
Leap.
Your superior strength allows you to jump twice the distance you would usually be able to.
Regeneration.
As a bonus action, you can regenerate, healing yourself for a number of hit points equal to 1d12 + your Constitution modifier.
Toughness.
Your hit point maximum increases by 2, and it increases by 2 whenever you gain a level.
Languages.
You can read, write and speak in Common and Giant.
Imposing.
Ettins look quite scary if not just ugly. You have proficiency in the Intimidation skill.
Brute Slam.
Your muscled arms aren't just for show! Your unarmed strikes deal 1d12 points of bludgeoning damage.
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