Homebrew Alusfaen-tel-quessir Species Details

 The Alusfaen-tel-quessir (blood elves)  were created through powerful magic and alchemy by high elven mages.  With the ability to manipulate their own blood the first generation of the Alusfaen-Tel-Quessir served faithfully as dauntless guardians of elven kind.  Millenium into their existence the Alusfaen-tel-quessir launched a failed coup and were scattered across Faerun.  Organized into tightly knit family clans the Alusfaen-tel-quessir value martial prowess, hierarchy, and tradition.  As a result of their militarism, most Alusfaen-tel-quessir clans operate as mercenary companies.  Alusfaen-tel-quessir tend to be distrustful of other races and like their creators, they see themselves as superior to their fellow elves.  The dream of all Alusfaen-tel-quessir is the preservation of their race and the establishment of a homeland of their own.  

 The Alusfaen-tel-quessir are similar in appearance to sun elves but are set apart by their crimson eyes and hair.   

Alusfaen-tel-quessir Traits

The Alusfaen-Tel-Quessir have the ability to manipulate and generate blood, using it to both attack and defend.

Increase Ability Score

Increase Charisma by 1 and Dexterity by 1.

Darkvision

Can see 60 ft in the dark.

Alusfaen-Tel-Quessir Weapon Specialization.

You have proficiency with a martial weapon of your choice.

Blood Manipulation

The Blood Elf uses their innate abilities to generate and manipulate blood. Can shape blood (uses the Shape Water Cantrip).

Blood Whip- You unleash a dark, slivering, deathly looking whip from your wrist holding it in your hand that will lash out at chosen creatures. Make a melee spell attack against a target. If the attack hits, the creature takes 1d10 necrotic damage. You also regain hit points equal to the amount of necrotic damage dealt. This spell increases by 1d10 at the 5th level, 11th level, and 17th level. Outside of combat, the whip can be used to manipulate objects and absorb vitality.

 

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

language

 You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Blood Mist Transportation

Blood Mist Transportation Using your own blood as a means to aid your magic you take 1d4 piercing damage then briefly surrounded by a bloody mist, you teleport up to 60 feet to an unoccupied space that you can see.  Use as a bonus action in combat.