Homebrew Firenewt Species Details

Tall slender newt with a fiery passion. Mature at age 10 and live till about 70 ~ 75. Usual heights are between 5.5 ~ 6.5. Most weigh between 130 ~ 165 lbs. Usually neutral evil but can fluctuate depending on backgrounds, home, or other circumstances.

Firenewt Traits

+2 Dexterity, +1 Constitution, Spit Fire, Amphibious, Darkvision, Blazing Tools, Hot Blooded, Subterrain Stealth, Heat Seeker

Ability Score Increase

Your ability score dexterity increases by 2 and your constitution increases by 1.

Spit Fire

You spit fire at a creature within 10 feet of you. The creature must make a DC 10 + your proficiency + your dex modifier Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one. Recharges once per long or short rest. Damage die increases by 1 at 5th, 8th, 11th, 15th and 19th level.

Amphibious

You can breathe in smoke, air, lava, and water, as well as ingest lava and other flammable liquids.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Blazing Tools

You are proficient with either smith's tools or alchemist's supplies.

Hot Blooded

You are immune to fire damage.

Subterrain Stealth

You have advantage on stealth checks while underground.

Heat Seeker

As a Firenewt you require heat to stay alive. For every week you do not spend at least 8 total hours in a heated condition (a warm interior near the hearth, a sizzling rock in direct sunlight, directly in a campfire or on a bed of coals, wearing magically heated armor, etc.) you take one point of exhaustion. This exhaustion point doesn't go away until you take a long rest in a heated condition.

Languages

You speak, read, and write Common, Draconic, and Ignan.

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