Homebrew Awakened Undead Goliath Skeleton Species Details
Typically having no lands to call their own, undead with an awakened sense of self are typically perpetual foreigners, wanders in a land and often a time not their own. Compounding matters, most mortal cultures carry within them an instinctual fear of death and the dead, and many associate necromancy specifically with clark tidings. This forms a wall of (often wellea rned) prejudice and hatred that sentient undead find themselves up against, and many undead choose to hide their necroti c natures behind clothes, masks, and ungent perfumes when journeying into civiliza tion. Depending on composition, humanoid undead typically range a wide gamut from 20 to 300 pounds, and may possess empty eyes, a colored fl ame-like magical animus in their socke ts, or harrowed, surprisingly mortal eyes burning with an inner fire. Hair (if they have it a t all) is us ually lank, clark, and wrought with grime and gravedirt that amount of cleansing will fully remove. SERVICE AND FREEDOM Undeath is effectively immortality, a strong reason why many mortal spellcasters of a certain moral bent consider it a viable alternative to actually dying. S till, it is not immortality without price- senses and emotions dull, food and drink no longer have taste, and often an undead state comes alongside a subservience of will and unthinking service to a maste r who likely does not have the world's best intentions a t heart. Some undead a re born into freedom, while othe rs earn it or have it thrust upon them. Regardless, all undead that have freedom greatly che rish it, as the reminders of wha t could easily happen were they not fortunate enough to possess free will abound throughout history. Many consider it the ir sacred duty to free other mindless undead, or simply to dispatch them wherever they may be found. The reasoning is straightforward enough: a final rest awarded to all mortals is greatly preferential to eternal slavery to the likes of a s hort-sighted, megalomaniacal wizard.
Awakened Undead Goliath Skeleton Traits
No longer having many of the Goliath's traits, this reborn skeleton has been endowed by necromancy with new abilitiesAbility Score Increase
+2 to Dex and +1 to Con
Dark Vision
Through the necromantic energy animating you, you a re able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dead Immortality
You do not age. Given time, the necromantic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal, and your hit dice function as normal.
Past Race
Choose another living race besides this one. Before your death, you were a member of this race and appear as an undead version of it. Your size, height, and movement speed are the same as a typical member of that race. You do not retain special movement speeds from this race (such as swimming or flying), and, though you may choose to have formerly been a member of a subrace of a particular race, you derive no benefits from doing so.
Undead
Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect the undead. You are immune to disease and treat exhaustion as if it was one level less. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as norma l.
Bloodless
You are immune to poison damage and the poisoned condition.
Bone Pile
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. If you do, you reduce yourself to a pile of bones, render yourself prone, and are considered to be under a similar e ffect to the fe ign death spell. While subject to this condition, you a re unable to move or take actions other than using an action to end this effect. You can't use this feature again until you finish a long rest
A Bone to Pick
Whenever both of your hands are free (not including equipped shields), you may choose to use a free hand and a bonus action to remove one of your hands or arms. If you remove an a rm, it counts as a weapon with the finesse property tha t deals l d8 bludgeoning damage, and you have proficiency with your arm while you wield it. If you remove a hand, it counts as thieves' tools or a similar set of simple tools while you hold it. In either case, removed hands and arms may be re-attached by using another bonus action.
Previous Versions
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8/3/2021 11:56:43 PM
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Coming Soon
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