Homebrew Foundling Species Details
Silent, the newborn crawled from the earth's viscera. A gaunt, sallow-skinned creature, not entirely inhuman. Its hands grasped uselessly at her deflated form, her limb writhed, coiled around it, perhaps in embrace? I watched as something swam beneath her belly. Her flesh sloughed from the bone and poured forth like mud, drowning the worshippers in a slurry of blood and earth. Birth and death were indistinguishable. I should leave, find safety, but I dragged myself closer as the prayers of the Devout filled my ears. I couldn't lift my sword. I couldn't kill mother and child.
- Unknown Inscription
Foundling Traits
Your foundling character has the following traits, hailing from their connection to the Revered.Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score by 1.
Racial Traits
The foundling has no maximum lifespan. You are immune to magical aging effects.
Magical aging effects will still work on your possessed bodies.
Your body is powered by a magical connection to the Revered. You do not need to breathe or sleep. You only need to eat and drink while in a possessed body.
You start off knowing Common and Terran. Unless you are inhabiting a corpse to speak through, you are physically unable to speak.
Speed
Your base walking speed is 30 feet.
Size
Your base size is Medium.
Mortal Shell
You can possess the bodies of Small, Medium, and Large Humanoids as an Action. You do not gain any of their proficiencies, skills, languages or spells.
Their movement speed replaces yours. A body being possessed will stop rotting. Possessed bodies count as alive for the purposes of healing.
The possession lasts until the body drops to 0 Hit Points, the Foundling ends it as a Bonus Action, or the Foundling fails a DC 15 CON save against an effect that would end the possession.
Effects which can end a Foundling possession include: Silvered Weapons, and spells which negate Magic and lift Curses.
- Upon first possessing a corpse, you start with 1 HP and must use half of your movement to stand.
If your possessed body drops to 0 HP or you are forced out of it by an effect, you are ejected 10 ft. behind it with 1 HP and knocked prone.
Harden
When you are attacked, you can Harden yourself defensively, encasing yourself in stone.
While Harden is active, you are considered petrified (see the condition).
Harden can be activated as a Bonus Action during your turn, but doing so will end your turn immediately.
Harden can be deactivated freely, but will automatically deactivate if you are hit.
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