Homebrew Arachne Humanoid Species Details

As the title suggests, this race combines a humanoid top half with the lower half of an arachnid, These beasts were used for extraction missions during war times, excelling at intimidating their opponents or Heading straight in.
This race values honor and believes in providing a purpose in your life, no matter how small. They live in densely packed forests within the foliage of the trees, creating large and extensive webs made of an incredibly strong silk. Their group dens can consists of as little of 4 Arachnids at a time, as they are not too social creatures and prefer the night. They generally lean towards a Lawful evil view of things very few being Chaotic evil/Chaotic neutral.

Arachne Humanoid Traits

8 legged Horror, Vertical Ascension, Unique Appetite, Venomous Heritage, Strenght in Speed

8 legged horror

Due to your unique lower half and large size, people immediately are more afraid of you and trust you less. Disadvantage on all Persuasion and Stealth checks, Advantage on Intimidation

Vertical Ascension

Having 8 legs grants you the ability to climb vertical surfaces that are no larger than 40 ft. You may not climb walls if you are encumbered, wearing heavy armor or carrying a shield.
Your base climbing speed is 20ft, if you are wearing medium armor that is reduced to 15ft. If you are damaged while on the vertical surface, you begin to fall 7ft every round until your legs are on a solid surface again. You may not climb higher till you have landed on the solid surface.

Venomous Heritage

Biting or Piercing an enemy with your teeth/legs causes them to roll a WIS save, if they fail the take 1d4 of poison damage for 3 rounds. The venom may be cured by healing spells, For this trait to activate you must draw blood. The poison damage may not be negated by any poison resistances unless magical.

Unique Appetite

Any food you eat satisfies you for half the amount it normal would unless it consists of Insects and small rodents.

Ability Score Increase

Strength score increases by 3, Cha increases by 1

Age

Arachnid-Humanoids mature at 30 years old and can live up to 250 years.                              

Size

Arachnid-Humanoids are generally very large, their size usually around  6''2-7''5, weighing up to 180 pounds

Languages

You can Read, Write and Speak common and 1 other common language of your choice.

Speed

Your base walking speed is 30ft

Webbing

You may take 6 minutes to build a medium sized web on a 15ft+ tall tree, You may use it to take short rests or gain a vision advantage if scouting for enemies. You may use this ability once every 2.5 hours

Born Leader

At 4th level you gain 1 spider-ling that can fight for you, providing an extra 1d4 of damage (used as a bonus action), while out of combat you may use the spider-ling to accelerate your web building, now taking 4.5 minutes instead of 6.
The spider-ling stays on your upper abdomen, it does not increase carrying weight. 
At 8th level you gain 1 more spider-ling for a total of 2, web building now takes 4 minutes. you may use the two spider-lings as bonus actions in battle for an extra 2d4's of damage.

When the spider/spider-lings die they take 1 long rest to return, can be healed with healing spells.
4 Hp each, 4 AC
They cannot hold items larger than an apple, if it holds anything larger it is immediately crushed under the weight and killed.

Piercing Wounds

At 3rd level you gain this bonus action that, when in melee range you may attempt to strike the target, if it lands, they take 1d6+STR of slashing damage, if it misses you strain your limbs, taking 1d4+Con Mod of damage

Timely Decisions

Due to your sensitivity to daylight, you roll disadvantage on all Intelligence checks, (this extends to dawn)
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Due to your adept skill during the night you roll advantage on Dexterity Checks (this extends to dusk)

Woodland Arachnid

You gain proficiency bonus in Survival and Nature skills.

Un-natural Form

Due to your body having spider features, Armor is more expensive as it must be pre-made for you (Extra 35 GP on all armor purchases), You are also incapable of wearing any boots

Varied Characteristics

Due to your race being half spider you may choose from 1 of the following features; (your character gains these features as part of their looks if applicable)
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8 eyes: Due to your keener vision you gain proficiency on Investigation checks, Disadvantage on Deception

Spider-Fibers: You have small hair fibers all over your body giving you advantage on perception checks, disadvantage on insight checks

Cold-Blooded: You're body  temperature adapts to your surroundings, Drastic sudden changes in temperature cause you to slow down by 10ft



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