Homebrew Vind Species Details

"Since the dawn of Gaia, the Vind was thought to be a myth; a mystery retold through whispers everywhere. From rowdy taverns to the quietest corner of a library, myths of their grand cities spread throughout the generations. It was said that these floating cities were held up with only the magic power of the Vinds and nothing else. Spotting a Vind was considered a bad omen. They are painted as an evil race in most stories, but in truth, the Vinds were a peaceful race. They sought refuge in Gaia while Carris pillaged their home, the Endless Sky. In order to not disturb the tentative Gaia towns in place, the Vinds took to the skies, very rarely ever coming down from their aerial cities."

Vinds have lavender skin, magenta eyes, and gray hair. Vinds also possess unnatural blood giving them regenerative abilities as well as unable to be scarred. 

Vind Traits

Vinds are people of the sky and are attuned with magic in their blood.

Ability Score Increase

As people of the sky a Vind's words will be thought of and soothing. Gain +2 to Wisdom and +1 to Charisma

Wind Blood

The magical blood in your veins has bein infused with wind giving you advantage for casting any wind spell. The blood also flows through you faster giving you an extra dice for any healing effect (Short rest, Healing Potions)

Sailor's Mind

Vinds have become attuned with the skies giving their minds an everlasting peace. Vinds will start with mana and will be immune to Chaotic Sickness

Tempest Soul

A Vind's soul has inherited power of the wind and is able to reflect magic against the caster. When using tempest soul as a reaction against a spell beign cast against a Vind the caster and the Vind will enter a wisdom saving throw contest where as the Vind losing will take the spell's effects as normal, the Vind winning by less than 5 will result in the spell being negated, and a contest where the Vind wins by more than 5 the spell will be completely reflected to the caster. This ability has a cooldown of 18 seconds (3 rounds). At higher levels starting at level 3 the Vind will gain bonuses to this check gaining a +1 to the roll every 3 levels, capping out at +5 at level 15. Also starting at level 5 the Vind may cast this as a bonus action granting +10 walkspeed until the start of their next turn and entering the contest will any spells that would happen to them from that point then.

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