Homebrew Forgedwar AU Species Details
The warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with an alchemical blood-like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.
The warforged's face loosely resembles their human creators though, they have a toothless jaw, heavy brow line and are lacking noses and hair. Each warforged has a ghulra engraved upon their foreheads. Each of these runes are unique to the warforged giving them a sense of individuality.
The warforged have a sexless form. The warforged are able to be repaired and modified by artificers or even themselves, giving them an endless possibility to their appearances.
The oldest known warforged (as of 998 YK) is 30 years old and have yet to show signs of deterioration from age. It is theorized that they can live for eternity as long as they receive maintenance and repairs. Most warforged are between two and thirty-three years old.
Forgedwar AU Traits
The Warforged has the following traitsAbility Score Increase
Your Constitution score increases by 1.
Warforged Resilience
You were created to have remarkable fortitude, represented by the following benefits.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Our body has built-in defensive layers, which determine your armour class. You gain no benefit from wearing armour, but if you are using a shield, you apply its bonus as normal.
- You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.
| Integrated Protection | ||
|---|---|---|
| Mode | Prerequisite | Effect |
| Darkwood Core (unarmoured) | None | AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armour). |
| Composite Plating (armoured) | Medium armour proficiency | AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus. |
| Heavy Plating (armoured) | Heavy armour proficiency | AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks. |
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