Homebrew Dragon Species Details
Physical Description
Dragons are winged reptilians of ancient lineage and terrifying powers. They are known and feared for their predatory behavior, cunning, wit, and greed. The oldest dragons are regarded as some of the most powerful creatures in the world. Dragons are magical creatures whose innate power gives them many preternatural abilities. Many creatures, including wyverns and dragon turtles, have draconic blood, however, true dragons are made up of two categories: chromatic and metallic dragons. Blue, white, black, green and red dragons are selfish, evil and feared by everyone and everything. Bronze, copper, brass, gold, and silver are noble, benign and highly respected by the wise people of their race. Although their goals and ideals vary tremendously, all dragons covet riches and strive to accumulate piles of coins, gems, jewelry and magical items. Dragons with great mountains of treasure hate to leave them for a long time, only venturing out of their dens to patrol and feed themselves. They can live for thousands of years, and while aging, they grow ever stronger and their treasure hoards grow ever larger.
Creature Features
Dragons are majestic creatures, however most believe they are superior to other intelligent creatures. This isn't without some truth to it as dragons are typically stronger and smarter than other creatures.
- Diet
A dragon's diet is more of a sign of the lifestyle it wants, as in reality, there really isn't much a dragon can not eat. Dragons can gain substance from almost anything they eat, even things like rocks. Anything that can be broken down, gets digested in the stomach of a dragon, leaving no undigested matter in a dragon's stool. Though they may not have the most powerful digestive acid, at least in terms of speed of digestion, their digestive systems are basically only second to the tarasque.
- Body
Physically, dragons are extremely strong, agile, and hardy for their size. Given that dragons are large creatures that can fly, it is astounding that dragons possess such absurd physical abilities. Almost no other creature can do the things dragons can do. For example, while dragons are extremely strong, a dragon can also precisely control their strength to accomplish mundane tasks and not say break things or hurt others. A dragon's breath weapons are also an integral part of what makes a dragon. This breath weapon
- Aging
Dragons live for an extremely long period of time, and certain age groups will mark a growth in their development. With their growth from one age group to another dragon's typically increase in size. Below is a list of age categories dragons could belong to.
| Detailed Recording | Simplified Recording | |||
|---|---|---|---|---|
| Stage | Category | Years | Category | Years |
| 1 | Wyrmling / Hatchling | 0‒5 | Wyrmling | 0‒5 |
| 2 | Very Young | 6‒15 | Young | 6‒100 |
| 3 | Young | 16‒25 | ||
| 4 | Juvenile | 26‒50 | ||
| 5 | Young Adult | 51‒100 | ||
| 6 | Adult | 101‒200 | Adult | 101‒800 |
| 7 | Mature Adult | 201‒400 | ||
| 8 | Old | 401‒600 | ||
| 9 | Very Old | 601‒800 | ||
| 10 | Ancient / Venerable | 801‒1,000 | Ancient | 801+ |
| 11 | Wyrm | 1,001‒1,200 | ||
| 12 | Great Wyrm | 1,201+ | ||
Note that chromatics usually don't live as long as metallics.
History
In the beginning, there were only six entities populating emptiness. These entities were the creators of worlds, called by the sages of Primal's days. Their names were Earth, Fire, Water, Air, Light, and Darkness. To facilitate their creative work, they gave existence to the beings we call Gods. Then the Gods created a new plan and decided to populate it. While the Gods planned the building and settlement of the world, Io, the Dragon God, saw the still-glowing sphere that had been chosen to house the children of the Gods. He then took it for granted and flew to the plan he had built for himself, letting his peers work alone.
The creation followed, and Io was not rebuked for not being there to help, for the other Gods did not agree with his notion of beauty, preferring him to stay away and not to think. And, of course, they also feared to rebuke him since he was the most powerful God among them. Too much had been created. The world was filled with the waters and its beauty, and it was also placed on the mainland and on it stones of many colors, and the air was made, and under and by the earth was placed the fire, as well as above the air, in the heavens, in the form of a sun.
When the Gods were satisfied in building the house of their most perfect children, they gathered to raise them and returned it. Without listening to what the Gods had to say, and without knowing what had been created, he departed to the material plane and was surprised by the beauty of everything he had seen. The world had been populated with new creations of the Goddess who had discovered life - these were simple but solid and powerful life forms designed to support the more complex creations of the Gods. Great quantities of Primal energy had been fused so that She would create the greatest variety of inanimate things and simple living beings whose energy would sustain any creatures that came to live there.
Io then flew over the world. He flew and observed everything that existed. And then, after carefully observing every aspect of what had been created, he breathed his breath upon the world. Filled with fury, the other Gods thought of starting a war against the Dragon God for trying to destroy everything they had created so far. But then the wisest of the Gods understood what had happened and stopped them. Io was raising his children. His breath served no purpose of destruction and death as the Gods had seen before, but he was instilling life from his own energy. In everything she considered beautiful and imposing, Io breathed life, created from its own essence. The Dragon God might not be powerful enough to create entire worlds, but it was certainly to raise life from nothing, even if it was too complex and powerful.
And then his breath first touched a vein of gold, and his first sons won the heavens, the Golden Dragons. Then the breath of life continued, touching all kinds of metals and precious stones, creating the Metallic Dragons and the Dragons Gem. Then the breath went forth, touching pure manifestations of the primal elements, creating the caste of Elemental Dragons, although this did not occur as He had planned. Finally, Io decided to make use of his breath of life in the more complex basal creations that the Gods had realized, giving consciousness to his children with bodies made of whole places, like forests, volcanoes, deserts, seas, swamps ... God "Dragão usurped practically everything the other Gods had created without his presence and said,
"In my children there is the strength of all that is in this sphere and the power of all that is in me. And unlike how you Gods will do, I will give them eternal life, and the potential to be all As well as the right to create inferior life to serve as servants and believers, as I had done with them, since, unlike you, Gods, I am not afraid of my creations, I know that I am omnipotent and unsurpassable, Sons and daughters may resemble me. "
- Draconic Families
Io generated the bodies of his children from the energy of Primas already transformed and improved by the other Gods, in the creation of the material plane. His breath of life has animated all the beautiful and imposing things that have aroused his attention, and they can be grouped into 3 groups: precious metals, precious stones, and landscapes. These are the bases of the three families: the Metallic Dragons, the Dragons Gem and the Chromatic Dragons, respectively.
The lords of the families of the Dragons aroused him: Tiamat, the Lady of the Chromatic; Bahamut, the Lord of Metals and Faluzure, the Lord of the Gems.
Among them, Faluzure was the most impetuous, and for having irritated Io, he had been disgraced. His flesh had rotted in his bones, and his name had been cursed forever, as an example of what would happen to others who disobeyed Io, the Father of the Dragons, and his name was erased from the minds of the younger ones by time.
As for the other lords, if Bahamut was the most thoughtful and wise, Tiamat was the most ruthless and chaotic. Both ruled their children with mastery, for they themselves were the perfect examples of everything they preached: Bahamut was wisdom, and Tiamat the force. Bahamut to calm, Tiamat the impetus. Bahamut was honor, and Tiamat pride.
Although each family was composed of different races, its members saw similarities among each other, since all metallic were weighted, adaptable and willing to change; The gems were beautiful, mysterious and instigating, and the chromatic ferocious, imposing and terrible. In the beginning, several races were part of each family, but over the years and the advent of the Council of Wyrms, only the five most powerful races remained as representatives, accounting for all the others of their entourage.
Society
Dragons tend to be solitary creatures, staying in their lairs and guarding their hordes. All dragons are feared by humans and generally cast out. However chromatic dragons and metallic dragons detest each other fiercely and fight whenever they meet.
Dragon Names
Male: Gahlmal, Dalagh, Othim, Bahor, Quirin, Tezar, Vorekag, Kholek, Mezar, Arag
Female: Galad, Othor, Palax, Othim, Alaerth, Angkar, Nyth, Zundae, Vaeros
Random Height and Weight
| Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
|---|---|---|---|
| 6′ 4″ | +3d8 | 680 lb. | × (2d10) lb. |
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Dragon Traits
Your draconic heritage manifests in a variety of traits you share with other dragon.Ability Score Increase
Your Strength, Constitution, and Charisma scores each increase by 1.
Age
Dragons reach adulthood around 100 and it is said that they can live up to 2,000 years.
Alignment
Metallic dragons tend to be good and chromatic dragons tend to be evil. However, like most creatures, they can deviate from those alignments.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dragon
Your creature type is considered dragon.
Lair
Most dragons have a lair where, due to your accumulation of treasures, you take everything that has value. Sleeping in your lair and under your treasure reduces your rest time to half the time required. Anyone who approaches up to 60 feet from your lair alerts you to possible invaders but does not give the exact location of them. The lair should typically be built in a terrain that fits your ancestry. Having a lair is optional.
Eye For Money
Whenever you make a Intelligence (Investigation) check related to gold, magical items, or gemstones, you are considered proficient in the Investigation skill and if you already proficient in the Investigation skill, your proficiency bonus is doubled for to the check.
Wings
Dragons have great wings that require practice and a honing of draconic ancestry to properly harness. At 5th level, you gain a 30 foot flying speed, and you can't use this speed, if in your current form you don't have the wings, or if you are wearing armor of any kind.
Shapechange
As an action, you can assume the form of any humanoid of Medium size or smaller. While in this form, you retain your proficiencies, you have some of the abilities of your dragon race like Wings(if the form has wings), Natural Weapon, Eye for Money, and Darkvision, and you gain no abilities of the assumed form. This effect lasts until you either reuse the trait as an action to revert to your dragon form also you can only use clothes, accessories, armors, jewelry, and weapons in your humanoid form, drop to 0 hit points, or the effect is dispelled via anti magic zone, dispel magic, etc. Upon dropping to 0 hit points in your humanoid form you revert to your dragon form and fall unconscious and begin making death saving throws as normal
Size
Young dragons are medium, Young Adult and Adult are large, Old and Very Old are Huge, and Ancient are Gargantuan.
Speed
Your base walking speed is 30 feet.
Dragon Type
You have a draconic type. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Attack
You can use your action to exhale destructive energy. Your draconic type determines the size, shape, and damage type of the exhalation. When you use your breath attack, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d10 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d10 at 6th level, 4d10 at 11th level, and 5d10 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Natural Weapon
Whenever you take the Attack action on your turn, you may make a bite attack and a claw attack. You are proficient with these natural weapons. Your claws deal 1d4 + your Strength modifier slashing damage and your bite deals 1d8 + your Strength modifier piercing damage damage. The die for their damage will change at higher levels.
Languages
You can speak, read, and write Common, Draconic, and one extra language of your choice.
Previous Versions
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