Homebrew Dragonkin Species Details
Lifestyle: Similar to both humans and Dragonborn, Dagonian’s live and die by around the age of 90 to 110, they often spend their days with other agonian’s. Preferring solitude to social lives. When grouped they also often have a leader a so called “alpha”. Who’s main priority is to specifically look after the group of people. They can also appoint another to be an alpha, having them become the traveler of their “flock” to go out and find out new things and what not.
Physical traits: most of the Dagonian race have tails and wings, lighter then Dragonborn they’re relatively decent fliers (not as good as a chickenman XD)often depicted with horns larger tail, a set of wings and breath weapons, they are the leading class of their clan or group of people. Often times giving the role of leaders to another they deem more worthy, they take their free time to explore and adventure, personality often being more out-taking then anything.
Social Life: Dagonian's spend much of their younger years in either, "Pods", which are essential schooling groups, more often then not they'll often find themselves drawn with others of their spawn going towards human stay places, more often then not for the walls defense that each of their cities gave in return for cheap labor, and consistent times, many starting construction businesses or bakery, the unique crisps, cakes, and the like drawing in many from far and wide.
Combatic Lifestyle: Dagonian's spend their lifetime studying the art of the blade, or at the least their claws, able to grow them from their hands which are lined with a small slip of scales, Dagonians above the age of 10 in human years, are able to defend themselves with these sharp weapons. Allowing attacks involved from An unarmed strike to be slashing base, and change your d4 dice, to a d8 + DEX, upon beating an enemy's armor class, depending on their color will depend on if they have a breath as well. From a young age, they're taught combat, both within schools and outside of, more often then not being called the "Homewreckers", of schools with already hard filled systems.
Secrets Instilled: Following in their lifestyles, even within human regiments, young Dagonian's were commonly noted as trouble makers, with the adults being surprisingly lax, even if they're the most stern. Upon discerning from humans in several co counciled meetings in the cities over the issues, Dagonians began to step in more idridly, their children quickly whiping into shape. Upon the transition, the Dagonian majority began to follow into the Elven style of life, preferring a generalized hierarchy, quickly creating a several stage leading into a city and soon a small kingdom. Never forgetting the Co-Counsel and Agreed to meetings, they continued to keep their children in check to a hieghtened standard. Allowing them with the composed efforts of their small populous, to flourish more so then any kingdom prior.
A life only earned: Following the rewrite of their history, Dagonians now a thriving kingdom under the then name of Morus, now changing to the Kingdom of Selfum, being open to any and all travelers even at the expense of themselves, Dagonian culture faced around being the perfect host, of course this standing was only based in their most basic of lifes original plans. Combat, To this point their history took a change, looking towards combat in control as a form of control. Quickly changing them, from a extremely peaceful race, to a "tolerant" race, having the highest amount of guards, combat is the way of honor in their societty.
The wild lives on: Dagonians didn't all progress of course, some stayed, retained their combatic nomadic lifestyles, and if in relation to what they learned by throwing themselves into studies, These ones, fall into a hierarchy of their own, in a way their lifestyle differences being surprisingly similar. The more power, the larger the home and ususally family.
Sub- Races: Dagonian's who fall under the Nomadic Life style have a much simpler hierarchy, so we'll complete the writings about it more simply here.
-
Alpha: The leading Race of the Nomadic sect, Their bodies differ in quite a few physical characteristics. Their muscles, despite having no physical change in size, or more compressed and dense then standard creatures in this species tag, The individual gets a +3 to STR. Following their combat as children, Dagonian children who are Nomadic are exceptionally curious, more often then not being the nack towards the definition of curiousity killed the cat. As a Nomadic Dagonian, with the benefits of your characters start in the world. you'll get a +2 to WIS with a maxing level at 20. Dagonian's split into this category are a 1 in a billion chance, extremely rare as the rest fall under the standard categories minus the shamed. These are also the only Dagonian's who actually have wings, others in society do not. Often being excellent movers themselves can climb as though walking and even swim as if flying.
-
The Shamed: Upon the age of adult hood, Dagonian's decide their place in society, if they leave, or don't have a place of lasting, they fall into the listing of The Shamed, they're used as servants by most races as they tended to be tenacious, and more often then not, will leave their shaming after this slavery due to a singular use of an individual. Due to this thought process most Dagonians in the Shamed, category will put themselves out for auction, simply so that they can have a name for themselves.
Dragonkin Traits
A hearty race, often followed by issues, but their tenacity reigns on.
Comments