Homebrew Dakara Species Details

The amalgamation of ever persistent spirits conjured from the experimentation of soul magic that molded the lost souls of fallen people into a race of sentient and highly intelligent spirits. They are weak and vulnerable while in the spirit form, and will seek a vessel in the form of a skeleton (whether natural or artificially created aka carved or sculpted) that is within the presence of a Soul Bloom plant. The Soul Bloom plant only grows in the areas of mass graves where the withered souls of the past lay in rest or ascend to the ethereal plain. While not bound they float around trying to find a way to reconnect to the mortal plane and have a flying speed of 25ft.

This race is naturally intelligent and often seek out beings of power. They have proficiency in Intelligence saving throws and have mastered the use artisan, cartography, arcane and religious tools. they have a great magical resistance, however their physical resolve is left weak and shambled. they opt to be back range fighters using magic and blessings.

Due to being undead, they are seen as a monster and are often prosecuted for that reason. they have mastered the art of disguising themselves through modifications to their own bodies. However their language skills are weak.

Dakara Traits

race focuses on honing their intelligence while also keeping bound to the mortal plane.

Uncanny Mind

you are smart and constantly learning new things despite not being alive. Intelligence increased by 2, wisdom increased by 1

Ethereal Bond

You are a being created by magic and bound by magic. It is like a second nature to you and you understand it's power. Resistance to magic and Advantage on saving throws

Bound

You are bound to a skeletal body that is either made of bone, wood, stone or metal. you can not live without this body, as otherwise you will start to wither away into the ether. 

depending on the type of body chosen will determine natural ac, resistances and weaknesses that you have.

Undead Advantage

you ignore most basic living requirements and have to be killed twice to actually die. you do not need to eat sleep drink or partake in any other recreational needs of a living creature. coupled with that you have advantage on death saving throws.

Speaker's Mind

You can recollect voices and their languages, allowing you to understand them. Already knows common, can choose 2 new languages.

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