Homebrew Gargoyle (With racial ability score modifiers) Species Details

Gargoyles are monstrous humanoids.

Gargoyle (With racial ability score modifiers) Traits

Due to its shape and stony hide, Gargoyles are given a few benefits and disadvantages depending on the environment and circumstances they are in.

Armor Class Increase

+5 to natural AC

Petrify Immunity

Gargoyles are immune to petrification as they are made of stone.

Darkvision

Can see well in dim-light.

Languages

 Terran, Common

False Appearance

If the Gargoyle is using false appearance in an urban or rocky environment, it gets 20 on stealth rolls. However, if it uses false appearance in an area where there would likely be nothing to blend in with, stealth checks have -5 the whatever is rolled.

Stony Hide

Gargoyles stony skin makes them vulnerable to bludgeoning attacks but are resistant to slashing damage. Gargoyles take +1 damage per die dealt of bludgeoning damage and -1 per die dealt of slashing damage . 

Prehensile Tail

Gargoyles have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. Tail has a 5 ft. reach.

Wings

At 1st level you can Glide with your wings, doing so allows you to move while falling. You can move as far as your Walking Speed allows on your turn while Gliding, and you descend 15 feet per turn. You can use this ability to prevent falling damage from harming you.

At 3rd level your wings grow in strength, they can now lift you off the ground with enough thrust to triple your standing jump height.

At 5th level you can finally use your wings to fly, your flying speed is the same as your Walking Speed but your wings are still too weak to keep you airborne forever. After flying one turn you must land and rest your wings a full turn before flying again. You may optionally fly upward on one turn and Glide to the ground on following turns, but you must still spend one turn resting your wings before you can use them again.

At 7th level your wings can keep you aloft for two turns instead of one before needing rest.

At 10th level your wings are finally sturdy enough for consistent flight, and you only need to let them rest if you spend an entire minute flying without pause.

Ability Scores

+2 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma. Dexterity goes unaffected.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2018 12:22:42 PM
13
1
5e
Coming Soon
11/12/2018 12:32:24 PM
9
2
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes