Homebrew Inkling Species Details
Abyssal Explorers
The Inklings are creatures of elemental energy, descended from humans and other races who migrated to one of the Outer Planes eons ago. These pioneers discovered a sort of 'Hub-Realm;' a small crust of empty land floating through the Void amongst the Elemental Planes. Portals are dotted across the land, each linked to one of the different Planes, leaking elemental energies from the neighboring realms, mixing together to create a sort of ambient elemental radiation. The Inklings' cities are built around them, as they serve as the protectors and guardians of the Hub.
Elemental Amalgams
Today, prolonged exposure to this raw elemental energy has fundamentally changed their biology; their bodies have absorbed the ambient elemental energy of their home plane, and now contain trace amounts of all of them; each element competing for Expression in their host.
Colorful Culture
Being a very 'colorful' race, the Inklings' culture places a high emphasis on values relating to art and creativity, individuality, and non-conformity. Many Inklings pursue the path of the arts, becoming musicians and artists, and incorporating the colors of their Elemental Expression into their work. Inklings tend towards a Chaotic alignment.
Mutated Humanoids
Inklings tend to be short in comparison to humans, only growing to be about 4-5 feet tall. Their hair and eye colors change daily, depending on the element that the Inkling is currently Expressing, and their skin can be the full range of human skin tones, though some Inklings with abnormally high concentrations of elemental energy can have skin that changes according to their Elemental Expression. Some Inklings have eyes and hair that appear to sparkle like glitter, or have skin that constantly drips and folds like a thick ink.
Inkling Traits
Having bodies which are primarily comprised of Elemental Energy grants them certain special abilities.Ability Score Increase
Both your Constitution ability score and your choice of either your Wisdom or Charisma ability scores increase by 2.
Language Proficiency
You gain proficiency in your choice of Aquan, Ignan, Auran, or Terran.
Patron of the Arts
You have proficiency in Painters' Supplies and one musical instument of your choice.
Ink Body
You know the Ink Bolt cantrip, but, instead of rolling for the damage type each time you use it, it's color and damage type is determined by your Elemental Expression for the day. Your innate spellcasting ability is Constitution.
You can use your swim speed rather than your walking speed while moving through difficult terrain created by an Ink Bolt of your color.
You also have immunity to difficult terrain caused by non-adhesive liquids (DM's discretion).
Elemental Expression
Each time you complete a Long Rest, roll a d10 to determine your color from the following table, which you remain until the end of your next Long Rest. Depending on your color, you gain resistance to a certain corresponding damage type.
| ROLL (D10) | COLOR | DAMAGE TYPE |
|---|---|---|
| 1 | Magenta | Psychic |
| 2 | Orange | Fire |
| 3 | Yellow | Lightning |
| 4 | Lime Green | Acid |
| 5 | Green | Poison |
| 6 | Cyan | Cold |
| 7 | Blue | Thunder |
| 8 | Purple | Force |
| 9 | Black | Necrotic |
| 10 | White | Radiant |
Your Unarmed Strikes and Ink Bolt take on the same damage type and color.
If you are unhappy with the color and damage type selected for the day, you can expend one hit die at the end of your long rest to reroll. You may repeat this until you no longer have any hit dice.
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