Homebrew Ghost Gnoll Species Details

 

 

 

 

 

 

 

 

 

 

 

 

Ghost Gnoll Traits

Outcast from the pack, smaller and weaker at birth, Ghost Gnolls had to adapt to using their brains and their speed to be better than those that would harm them.

Ability Score Increase

Ability Score Increase

Your Dexterity score increases by 2, your Intelligence score increases by 1, and your Charisma score is reduced by 1.

Speed

Speed

Your base walking speed is 40 feet.

Darkvision

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hunter's Sense

Hunter's Sense

You are proficient in the Perception skill. In addition, you have an advantage on Wisdom (Perception) checks made using smell or hearing.

Frightful Presence

Frightful Presence

You are proficient in the Intimidation skill.

Tooth and Nail

Tooth and Nail

Your bite and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning or slashing damage, respectfully, equal to 1d6 + your Strength modifier for your bite or your Dexterity modifier for your claws, instead of the bludgeoning damage normal for an unarmed strike.

Ferocious Charge

Ferocious Charge

You can charge an opponent, cursing and screaming with all the fury of Yeenoghu. If you move your entire movement in a straight line, you may make an attack roll and deal an additional 1d8 damage. You must complete a long rest before using this trait again.

 

Languages

Languages

You can speak, read, and write Common, Gnoll, and Abyssal.

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