Homebrew Don't look Anders Species Details
Description
Dire wolves grew to about 9 feet (2.7 meters) long and weighed up to 800 pounds (363 kilograms), about the size of a horse. Their fur was thick and a mottled grey or black in color, and they had fiery eyes.
Behavior
Dire wolves were far more aggressive than normal wolves, attacking and killing anything they could catch. They could be found singly as lone wolves or in packs numbering three to five dire wolves.
Ecology
They could generally be found in temperate forest environments.
Abilities
They had keen senses, including a sharp sense of smell, allowing them to track their prey by scent. They could also move stealthily on the hunt.
Combat
Dire wolves fought in packs, fighting efficiently and surrounding their prey and flanking it to gain an advantage. Their bite was their only weapon, but they could drag a creature to the ground once they had gotten a hold of them.
History
In the Year of the Prince, 1357 DR, Conner and a young boy were traveling on a moor when fog swept in and they were beset by starving dire wolves. However, before the beasts closed in for the kill, a shaft of moonlight transported them to Waterdeep.
Don't look Anders Traits
A Dire Wolf has the following traitsAge
Dire Wolves mature fast, reaching adulthood around age 2. They age noticeably faster and rarely live longer than 10 years.
Alignment
Dire wolves were favored by the gods Garagos and Ilneval but are unusually unaligned.
Size
Dire wolves grow to about 9 feet (2.7 meters) long and weighed up to 800 pounds (363 kilograms), about the size of a horse. Their fur is thick and a mottled grey or black in color, and they have fiery eyes.Your size is large.
Bite
If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Darkvision
Keen hearing, smell and sight allows a wolf to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Menacing
You gain proficiency in the Intimidation skill.
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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