Homebrew Aura Wolf Species Details

 Aura Wolves are humanoid mutants that have been brought to peace instead of being loose in the wilderness. As regular humans, they live inside houses in the city and villages, and sometimes live in nature. Unlike most races, they rely on instinct, reflexes and aura to live on. 

Mistaken Around

 Due to their outer appearance from afar, most races mistake them for stray wolves, yet when they are standing they are mistaken to be humans. They are slightly taller than humans ranging from 7 feet to 8 feet, and also heavier due to their extra weight and fur, weighing from 350 to 500 pounds. Females however, are more slender and shorter. 

 They are mostly blue and black in color, with a creamy colored chest. It's fur is naturally shaped to create the shape of human clothing as in shorts on their thighs, a shirt on the chest and sleeves on their arms. It possesses a blue tail that can wield a weapon, or even do normal activity as if it were a third arm. The four black appendages on its back head are what help Aura Wolves detect aura around them. 

Wolven Years

 Aura Wolves live up to 100 Wolven Years, which corresponds to 300 Human Years as their times differentiate due to the sense of time. This helps Aura Wolves witness change and transformation of events in the world they live in, and help their cubs adapt to situations easier. 

 Due to their aging process, they are not easily fazed with danger as they trust their instinct, knowledge and appendages to help in combat. 

Wolven Origins

 Aura Wolves are very different. Each pack of Aura Wolves have unique abilities that have been passed down from their ancestors. A pack could have a sorcerer origin but no other pack can have this origin. 

 These origins are differentiated by a small mark on their body, which is the flag of their pack or clan or a mark that symbolizes such clans. There are also small clans that are unknown to most of the world. These are usually of mixed origins as they say. 

 If two Aura Wolves from different packs mate, the parents must make a decision wether the child follows the father's origin, or mother's origin, before the child is even born. 

Clan Names: Ragina (Barbarians), Performia (Bards), Herbia (Cleric), Anilia (Druid), Martica (Fighter), Spiritia (Monk), Royal Guards (Paladin), Arch (Rangers), Black Ops (Rogues), Magicka (Sorcerer), Warlocks (Warlocks), Wizria (Wizards). 

Mixed Clan Names: Artimia, Builops, Cartemos, Duruid, Herilia, Spiricka, Warzia... 

Wolf Reflexes

 As a Wolf Mutant, Aura Wolves have keen sense of sight, smell and hearing. Enabling them to adapt to any situation as quickly as they can spot danger. Their speed also is unmatched by almost any race travelling on land. 

Wolven Names

 Until they become 40 years old (120 Human years), they are considered 'Cubs', or pre-adults. Aa the naming goes, the Wolven Rule is to apply 'Cub' after the designated name of the child. 

 Once they have reached adulthood, they are free to choose a different name with the sane initials, or stick with their birth name without the 'Cub', as per Wolven Rules. These names are more likely to be Human, to reflect on their Human ancestry, or could be a unique creative name. 

Child Names: Aye-Cub, Bee-Cub, Cee-Cub, Dee-Cub, El-Cub, Fret-Cub, Gra-Cub, Har-Cub, Indie-Cub, Ja-Cub, Kia-Cub, Lam-Cub,... 

Male Adult Names: 

(Human Derivative) Arnold, Ben, Carl, Dean, Elmor, Fred, George, Harry, Isaac, Jack, Kenny, Liam... 

(Other Derivatives) Ankholo, Burunaoi, Curon, Demaron, Elimono, Fuluka, Gero, Horuni, Insax, Juko, Kulimo, Leniu... 

Female Adult Names: 

(Human Derivatives) Anna, Briana, Carla, Deedee, Elma, Fiona, Georgia, Hannah, Isabella, Julia, Kiana, Lenny... 

(Other Derivatives) Anitia, Buliyana, Carliny, Duridi, Eimoni, Filmimi, Girigiania, Hunita, Ieridis, Joiuyta, Kilomia, Lherty... 

Aura Wolf Traits

Aura Wolf Traits Aura Wolves have a variety of abilities due to their mutation, human ancestry and Aura possession.

Ability Score Increase

Your Dexterity score increases by 2, and your constitution score increases by 1.

or choose a score to increase by 2, and a score to increase by 1

Age

Aura Wolven Cubs mature around 40 Wolven years (120 Human Years) and live up to 100 Wolven years (300 human years) 

Alignment

 Aura Wolves tend to be good natured due to their peaceful beginnings. 

Speed

Your base movement speed is 30ft

Size

Aura Wolves stand out about 7 to 8 feet tall. 

Languages

Aura Wolves can speak, read and write Common, Wolven, and one language of your choice. Wolven is mostly howls with harsh growls, exactly as Winter Wolf language.

Natural Predator

You gain advantage in all survival checks made to hunt and scavenge

Unfazed

You have advantages on saving throws against being frightened.

Tail Combat

you may use your action to attack with your tail making an attack either using an unnarmed strike or wielding a weapon. 

Your tail does 1d4 bludgeoning damage + proficiency bonus, or does the weapons damage die but without proficiency bonus unless you have a feat that states otherwise

Your tail cannot use heavy weapons, two handed weapons or ranged weapons (excluding hand crossbows, daggers and darts)

Aura Sphere

As an Action, you may launch a sphere of energy at a creature you can see within 30 feet. The creature must then make a strength saving throw of DC equals to 8 + Con modifier + Proficiency Bonus. On a failed save, the creature takes 2d6 force damage and is either pushed back 10 feet or falls prone. On a successful save, it takes half damage.

At 6th level: 3d6

At 11th level: 4d6

At 16th level: 6d6

Wolven Senses

You have advantage on rolls that include using your sense of smell, hearing or sight and gain proficiency in Perception. 

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