Homebrew Austri Species Details
Life in Green Lights of the East has different hardships, compared to other regions. People’s struggles are not with nature, but with other people. In this region, you can easily buy the pelt of a wild animal instead of hunting it, but bargaining can be just as hard as hunting. Bureaucracy keeps things in order in the cities of the region, but it also slows things down. Once called the Kingdom of Eastern Horn, Green Lights of the East has always been in war with the people who opposed them. Their crusade in the name of Odin, Tyr, and Thor is still going strong. Education and Military Service In Green Lights of the East, education is systemized and children between the age of 5 to 15 are educated in specific longhouses. Usually, this education includes reading and writing in Austri, basic math, the structure of Green Lights of the East, and religion (the teachings of Odin, Tyr, and Thor). After the age of 15, all citizens of the Kingdom must serve in the army of Green Lights of the East for one year. During this time, people are assigned to non-dangerous posts and learn how to fight and how to survive in tough times. This didn’t used to be an obligation before Queen Bergjlöt (is rumored to have) said, “If only the warriors are allowed in Valhalla, I’ll make sure my whole kingdom dines together with the Gods and Goddesses.”
Austri Traits
Ability Score Increase. Your Charisma score increases by 2 and your Intelligence score increases by 1. Age. Austris live nearly 70-90 years and become adults when they are 19. Alignment. Because of the rules and bureaucracy in the Kingdom, the Austri tend to be lawful. Size. The average Austri is between 5-7 feet tall and weighs 125-250 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Languages. You can speak, write, and understand Austris (Common) fluently. Civilized. You know how things work in a civilized society. You can choose to have advantage on a Charisma check. When you use this feature twice, you need to take a short or long rest to use it again. Kingdom Arsenal. Due to the conscription, you are proficient with the longsword, saex, svillander sling, and warhammer. Quick Thinking. You have a +1 bonus on initiative rolls.Ability Score
Ability Score Increase. Your Charisma score increases by 2 and your Intelligence score increases by 1.
Longsword Proficiency
Longsword Proficiency
Comments