Homebrew Oof Species Details

Oofs are chaotic masters of clumsiness. They are vaguely related to humans, halflings, gnomes, dwarves and toads. They only live in treehouses (or other abnormal houses), because if they believe a normal house to be their home, they will die in a fiery explosion of all their innate power to destroy the house. They hate ladders, stairs, etc., as any attempt to traverse ends in disaster 80% of the time.

They are extraordinarily lucky, and they are even more rare. Their immense innate power can only be released in the aforementioned situation. They tend to nearly always most-of-the time (this estimate is approximately correct) side with good.

Fear them.

Oof Names: Boof, Bongoof, Doof, Foof, Floof, Froof, Goof, Googoof, Googoogoof, Groof, Hoof, Joof, Koof, Keeloof, Keekoof, Loaf, Moof, Moomoof, Noof, Oaoof, Poof, Ploof, Plo-Koof, Quoof, Quotoof, Roof, Roo-oo-oo-oof, Scoof, Spoof, Shoof, Toof, Voof, Voodoof, Woof, Xoof, Yoof, Zoof, Zalatamerkadoranolagerozterantoloifendergardgemultigrabadabadabadoof.

Oof Traits

Oofs have a weird skill set. Deal with it.

Ability Score Increase

You gain a +1 bonus to you constitution score, and a +5 bonus to your charisma. 

Ability Score Decrease

You gain a -1 in strength and -3 in dexterity.

Lightvision 60 sec.

Oofs can look into the sun and nothing bad will happen to them, and if they are blinded, they lose the ability to hear, but not to see. If there is a ton of really bright light, an Oof will be absolutely ignorant of it for 60 seconds.

OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF!

When attempting to traverse stairs, a ladder, a ramp, etc., roll a d100. If you roll a number above 80 - your dexterity bonus, you succeed. If you get below, you tumble down, screaming:

"OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! OOF! "

Dumb luck

If you roll a natural one on any dice, reroll that dice seven times. You may then throw those dice you have rolled at your dungeon master (or whoever's closest to you), and force them to let you reroll your original dice. If you reroll a one, throw a tantrum again.

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