Homebrew Clownfolk Species Details
Clownfolk have a part of their brain that causes them to become psychopathic, though not like other beings, their psychopathy is controlled. The impulses they would have if they were not a Clownfolk are existent, though completely manageable. These beings tend to be murderous by choice though some are more peaceful than others and end people quicker than others. Every Clown has 1 specific mental disability (I.E. one could have Aphasia and the next could have D.I.D. but all Clownfolk have Psychopathy.) All Clownfolk are Bards or Rogues, no exceptions.
Clownfolk Traits
The Racial traits of this race are akin to the ElfAbility Score Increase
As a Clownfolk you gain a +2 in Charisma and a +1 in dexterity
Half-Blindsight
Part of the psychological effects of your race comes with Half-Blindsight, you go so insane that you mind snaps and causes one of your eye’s genes to change, giving you blindsight at half the range
Clownish Magic
You know the Prestidigitation cantrip.
Starting at 3rd level, you can cast the Puppet spell once with this trait, and you regain the ability to cast it when you finish a long rest.
Charisma is your spellcasting ability for these spells.
Languages
You can learn 5 languages excluding Common
Skill Proficiencies
You can a skill from this list:
- Acrobatics
- Sleight of Hand
- Deception
- Intimidation
- Performance
- Persuasion
Psychic Immunity
Your mental fortitude, though you are mentally disabled, is so strong that you resist mental attacks
Comments