Homebrew Canim Species Details

The Canim are large, anthropomorphic wolf-like creatures and fierce warriors. They are long-lived, with a society organized in a caste-like social hierarchy which is susceptible to political in-fighting. Canim speak a growling barking language more suitable to their muzzles than the mangled Common that they attempt.

Four classes in the Canim caste system are described as follows:

  • The Warrior caste consists of the elite warriors. These professional soldiers are taller and stronger than the other castes and much more disciplined. Warriors often ride on animals they call Taurg, though these beasts are known to most other races as Aurochs. The heads of Canim armies are known as Warmasters.
  • The Maker caste consists of the farmers and artisans. They are not very disciplined and pose a threat mainly because of their numbers and sheer Canim strength. 
  • The Ritualist caste consists of the Canim's spellcasters. They often gain their power from blood magic. Their role in Canim society is to grant luck, bless family lines, and grant a plentiful harvest, but in times of war they are called on to act as support for the Warriors and to bring additional destructive power . They often use the blood or bones of their enemies in their clothing and tools. 
  • The Hunters are the spies, scouts, and assassins of the Canim. They are pure covert operatives and are considered to already be dead, having received their blood song (Canim form of last rites) when they became hunters. The Hunters are usually assigned to a Warmaster. They're most commonly tasked with missions where the letter of the Canim codes of honor must be violated in order to preserve the spirit of the codes. The Hunters justify their role by renouncing their right to their life, removing their obligation to observe the codes. With extreme skills in stealth and assassination, Hunters are able to sneak in and out of the most guarded positions. This is often used to the advantage of Warmasters who can cause dissenters or enemies to simply "disappear".

Canim Traits

Your Canim character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity score increases by 1.

Age

Canim mature and age at about the same rate as humans.

Alignment

Canim tend toward Lawful alignments. Though those in the Hunter Caste lean purposefully toward Chaotic alignments.

Size

Canim are typically over 7 feet tall. Your size is Medium.

Here’s how to determine your height and weight randomly, starting with rolling a size modifier:

Size modifier = 2d10

Height = 6 feet + 6 inches + your size modifier in inches

Weight in pounds = 200 + (2d6 × your size modifier)

Speed

Your base walking speed is 35 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claw and Fang

Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing or piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Hunter’s Instincts

You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, Stealth or Survival.

Member of the Pack

As a bonus action, you can grant an ally advantage on their next attack against an enemy within melee range of you.

Once you use this trait, you can’t use it again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Canim.

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