Homebrew Gloom-walker Species Details

Created by the Arch-wizard Tyrant, these undead humanoids are made by magically bonding Shadows to enchanted, and often carved, skulls. these creatures do not have the malleability of shades, but they also are not as resistant to sunlight. they have many interesting qualities, but one of these qualities is noticed beyond all others. This quality, also being the main reason for their creation, is that they are effectively immortal (that is, if you immortal without being alive in the first place). That is to say that when they die, they leave behind a malevolent shade that will attack any living creature it can see. When this creature is dispersed of, the shadows gather and eventually turn back into the original character. It is said that, as these Gloom-walkers get stronger, so do their shades. These creatures seldom travel, as they often make everyone around them uncomfortable if not violent. As well as their shadow like appearance and skull heads, they cannot talk and speak in their own special language composed of hand motions and gestures. 

Gloom-walker Traits

As a gloom-walker, you will have darkvision, be able to hide in darkness, have multiple damage resistances and a vulnerability, and you will get a special attack. Along with this, you will get the Shadow rebirth trait.

Ability Score Increase

Your Dexterity sore increases by 2, and any other ability score you choose increases by 1 

Age

Gloom-walkers do not age, because their not alive. They live as they are until they die, at which time they are (usually) revived, and the cycle continues. they sometimes have trouble grasping the concept of aging in other races.

Alignment

Gloom-Walkers tend toward neutral alignments when they first start out on an adventure. they don't retain very much of their own self awareness, and don't have a very good grasp of good vs evil or law vs chaos. Because of this, they are generally very impressionable and will likely adopt the alignment of their first companions, given they aren't other Gloom-Walkers. You could try to do this with your own party or work it into your character backstory.

Size

You will have a comparatively high range of height and build. Gloom-Walkers could be anywhere between under 5 feet to over 8 feet tall, and your build would most likely have bulk directly proportional to your height.  Your size is medium.

Speed

your base walking speed is 30 feet

Quiet

You gain proficiency in the stealth skill.

Superior Darkvision

you have darkvision up to a range of 120 feet. You can see in dim light as if it was bright light, and in darkness as if it were dim light. this ability extends to magical darkness.

Umbrous Revival

when you die, your shadows disperse among the ground and your enchanted skull falls to the ground. from your shadowy remains, a shadow rises. This shadow creature is hostile to any living creature within a 30 foot radius of your skull. At first level, this creature is a shadow from the Monster Manual. This creature becomes a shadow demon at seventh level, and it becomes a night walker at twentieth level. if this creature is killed, it also disperses into shadow, and the skull becomes invincible until a 24-hour period, at which time the character is revived and reforms into the skull with al it's previous stats. If ,while the character has died, the skull is dealt 50 radiant damage, the shadow creature disperses into shadow and you die permanently, unable to revived except by a wish spell.

Strength drain

At 5th level, you gain a special ability to drain your opponents strength. When you make an unarmed attack, you can do 2d6 necrotic damage. You then have a choice to then reduce the creatures strength by 1d4. This reduction lasts until a short or long rest, unless the reduction brings strength down to zero, in which case the creature dies.

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