Homebrew Armored Flameskull Species Details

Created by the Arch-wizard Tyrant, these creatures are extremely rare and very experimental. A combination of necromancy and conjuration magics, the Armored Flameskull is a very feared soldier in the ranks of  the great Battlemage. they are as they sound, a Flameskull that is magically bonded to an animated suit of armor, giving the undead full control over it. As they become more powerful, they slowly gain the full abilities of a true Flameskull. Even better than that, As they rise the ranks of power, they're armored body becomes stronger and gains more abilities. Wherever they are, fear surrounds them, and they react to this utter fear in their own way. Some embrace it, and some are offended by it, and some simply do not care. one disadvantage to the threatening presence of them, it is kind of difficult to hide when your head is constantly consumed in green fire. 

Armored Flameskull Traits

you will get gradually more powerful abilities from your head and your body, along with severe stealth disadvantages

Ability Score Increase

Your steel body gives you great strength, and you retain some of your intelligence from your past lifetime as a spellcaster. +2 to strength. +1 to intelligence.

Age

As an undead creature, you don't really age. Despite that, you do understand age, and you do have a concept of how old you are based on how old you are when you die.

Alignment

You tend to be drawn two different ways. as a Flameskull, your connection to undeath draws you towards a chaotic alignment. Alternatively, your construct body binds you to a lawful alignment. this causes most Armored Flameskulls to be bi-polar at times.

Size

As a constructed being, your size completely varies according to the preference of the wizard that created you. No Armored Flameskull looks exactly the same. You could be slim and elegant, or you could be bulky and buff. Your size is medium.

Speed

Your walking speed is 30 feet.

Languages

You can pick two languages that you knew when you were alive.

Perpetual Flame

Your skull is wrapped in green flames, shedding bright light in a range of 5 feet, and dim light for a additional 5 feet.

Armored Body

Your body counts as medium armor for feats and traits that would affect medium armor. Unfortunately, this also means traits such as "Unarmed defense" do not affect you.  Your AC is 16 + your proficiency bonus. You can still benefit from shields.

Armored Flameskull spellcasting

You know the Firebolt cantrip. When you reach 3rd level, you can cast Magic Weapon as a second level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast Fireball once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting modifier for these spells.

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