Homebrew Gargoyle Species Details
Though the share a name with the oft summoned creatures- these Gargoyles are a far cry from their smaller kin. Born from the elemental plane of earth, Gargoyles live mostly in the high peaks of mountains, soaring above the dust storms and turmoil below, and collecting things of interest. Gargoyles live in large family rookeries, and fiercely protect their homes from the power hungry Dao that roam the lands, bolstering their own defenses with the smaller Gargoyles they carve from the living stone. While most are content to stay in their homes, on rare occasions a wayward Summon Elemental spell may summon one, or they may leave of their own accord as their home rookery becomes too crowded. Finding their new world interesting, many Gargoyles who were pulled into the prime material opted to stay- provided they find a place they like. Gargoyles are known to be picky about their homes, heavily critiquing the view, space, décor, and even temperature before moving in. Due to their protective nature and eye for detail, they became favorite companions to those that allowed them to settle in their homes and cities. But their protection does come with a price, should the non-gargoyle residents of a gargoyles chosen rook begin to cause it too much damage it's not unheard of for them to "remove" the threat, even if it was the wizard who brought them there in the first place.
Gargoyle Traits
Your Gargoyle character has the following racial traits.Ability Score Increase
Your Constitution Score increases by 2, and your Strength or Intelligence increases by 1.
Age
Gargoyles mature very slowly, they reach adulthood around the age of 100, and can live for 3000 years. At the end of their natural life span they turn to stone forever.
Alignment
Gargoyles have a natural drive to take in and protect knowledge, but because of their usual tendency to disregard with whom they align themselves with, they tend to lean towards the Neutral alignment
Size
Gargoyles are between 7 and 8 feet tall and weight between 300 to 400 pounds, your size is medium.
Will of Stone
Your natural state as a living sentinel gives you many powerful skills, You need very little rest compared to most creatures and even when you do you maintain awareness of the world around you. Due to the nature of your abilities you are immune to spells that would put you to sleep, and being petrified by the effects of another creature. When you take a long rest, you must spend at least 4 hours in a petrified, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious. You gain all the traits of your Stone Shape while in this form.
Speed
Your base walking speed is 30 feet.
Flight
You have a flying speed of 30 feet. To use this speed, you can’t be wearing heavy armor.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Stone Shape
As an action, you can transform yourself into a statuesque form for 1 hour, or until you end the condition as a bonus action. While in this statuesque form, you have a +3 bonus to your AC, and resistance to all damage. Attacks against you are made with advantage, and you automatically fail on Dexterity saving throws. You can still see and hear, but sounds are muffled and you have disadvantage on Wisdom (Perception) checks. You can't move, and the only action you can take is a bonus action to revert to your normal form. while you are in your statue form you are almost entirely indistinguishable from any other statue. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, they must pass a DC15 Intelligence (Investigation) to discern your true form.
You also turn to stone when you sleep, during this period your body turns to stone, like your ability you are still aware of the your surroundings but your senses are heavily muffled and have disadvantage on perception checks to sense the world around you.
Imposing Screech
Once per long rest, you can try and frighten a single creature you can see within 5ft. of you by releasing a loud and startling screech. They must make a Wisdom Save contested by your Charisma (Intimidation) or be frightened of you until the end of your next round.
Adaptablilty
You are quick to adapt to the needs of your chosen home, this combined with a strong drive for knowledge has allowed you to quickly fit into your new territories. Gargoyles are able to speak Common, Terran, and one other language. You also gain proficiency in Perception, and your choice of Arcana, History, Intimidation, or Religion.
Previous Versions
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