Homebrew Ghost Species Details

Physical Description

Ghosts are flickering remnants of their past lives, appearing as they did before death, but muted as if death has stolen a part of them which in one way is completely true. 

Ghosts are very different from most of the undead; unlike their fellow undead, their bodies aren't as corporeal and coming back to life was only half their decision. Some ghosts are glad that they have continued to be but others can be upset at the beginning, or confused (especially if they're without memories). 

Most ghost's appearance tends to reflect how it died. A ghost that had drowned in a previous life may be dripping with pale droplets that never drift far from their bodies. Those that die in a violent manner still hold that wound that finished them off, often dripping with colourful blood - a colour that is generally associated with that person. Some have even been seen with blood dripping from their mouths and ears and eyes after suffering deaths via explosive noises or poisons or gases - deaths that might not leave outward wounds but mess their previous forms insides up.  If somebody died peacefully, in their sleep usually, they will appear normal or perhaps with their eyes closed as if in a perpetual sleep but these ghosts are rare since peaceful deaths rarely leave much room for want. 

If a ghost is unsure of itself, or gets triggered by memories that they do not remember properly (whether good or bad), their forms can start to glitch or fade as their willpower is directed more on keeping themselves tethered rather than giving themselves a proper body. If too much willpower is exerted then a ghosts form might cease to be for up to an hour, with them appearing as a mere ball of light or a bodiless voice. 

History

Ghosts have been a part of history since the first deaths of the world, although they only started to take more physical forms once magic became a stronger part of the world. Some found themselves rooted in place within their old home, some found themselves attached to a particular person whereas others found that the world was their oyster. 

Certain cultures revere them, calling upon their ancestors to aid them in everything they deem important from impossible battles, to terrifying political speeches to cooking for their partner's family. And many answer the calls even if just for a moment and if there are no ancestors to be found, some ghosts just stick around and pretend because it's better to have a comforting presence than nothing at all. 

Ghost Names

Ghosts often take the name they had before their death. However, some take on the name of the goal they are trying to achieve in their new life.

Ghost Mission Names: Vengeance, Penance, Help, Light, Lament, Fear

Ghost Traits

Death is not as permanent as one may think

Speed

Your speed is 30 feet. You always hover 1 feet over the ground, but can't fly. If you end your turn more than 1 feet over the ground, you start falling.

Nature of Death

You do not require air, food, drink or sleep. You have resistance to poison damage, and are immune to being poisoned and diseases. 

When in rain for more than 5 minutes you take 1d4 acid damage for every round you spend out of cover as it seems to burn your incorporeal body. An umbrella can save you, or just ducking under somebody else's coat they hold over you.

Ghostly Protection

You can't use armour of any kind, with your AC being 10 + your charisma modifier + your dexterity modifier.

Languages

You can write, read and speak common and one other language of choice. It is to your DM's discretion about what to do if you are playing a ghost version of a previous PC

Creature Type

You are considered undead and humanoid gaining the benefits and cons of the races

Size

You are a medium sized creature, similar to what you were in life 

Ability Score Increase

Choose either Intelligence or Wisdom to increase by 1

Ability Score Increase

Your charisma increases by 2

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