Homebrew Enspelled Cat Species Details

Enspelled Cats are forever removed from their animalistic life but are still driven by many of their old instincts and experiences. An Enspelled Cat would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fiercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well. Plus, they tend to enjoy surprising people (especially children) by speaking when their counterparts assume they can't.

Enspelled Cat Traits

This is an edit of dndbeyond.com/races/376043-awakened-cat

Ability scores

Increase the Enspelled cat's Wisdom score by 2 and Dexterity score by 1.

Magic of the Feline

Enspelled cats all look like normal house cats. However, each Enspelled Cat has a gem hidden somewhere on their furry bodies that holds their life force and keeps them from becoming a regular cat. If this gem is destroyed, they become a normal cat and loose any and all abilities they may have had when they were sentient. If this gem is reconstructed in any way, such as by the mending cantrip, the cat will regain all of the abilities it lost.

Magical Creature

An Enspelled cat is a being created and sustained in part by a magic gem called a soulstone. Any effect that suppresses magic returns an Enspelled cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 10 + the spell slot's level used to remove the Enspelled Cat's intellect. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. Additionally, due to the magic of the soulstone, an Enspelled Cat can use Mage Hand as per the spell, with the following effects:

  • You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink and writing a letter.
  • You also may use Mage Hand to wield a weapon, shield, or like item. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person if the item in question is more than 10 pounds. In this case the spell uses the Enspelled cat's strength score to wield it's equipment. When donning armor in this fashion the Enspelled Cat's size matches the size of armor and doesn't gain any bonuses to AC because of it's original size. You may have the armor walk around like a normal person or slide around based on your walking speed. An Enspelled Cat can hide in plain sight if remaining completely still in a suit of armor that is at least one size category too big for it. Mind you if theirs gaps the armor someone might notice the cat's tail wagging without it meaning to.
  • If the Enspelled cat's strength score is high enough it can wield up to three objects at the same time with mage hand. In this way it can benefit from having up to two weapons, Armor, and a shield that are not appropriate for the make of a feline.

Darkvision

An Enspelled cat has darkvision out to a range of 60'.

Feline Grace

Enspelled cats have proficiency in the acrobatics skill.

Nine Lives

As a reaction, an Enspelled Cat can negate all damage from a fall. This ability can only be used once before requiring a long rest.

Fur And Claw

Enspelled Cats deal slashing damage instead of bludgeoning damage when they score a hit using an unarmed strike.

Comments

Posts Quoted:
Reply
Clear All Quotes