Homebrew Evolved Mimic Species Details

Mimics aren't singular beings, but thousands of small creatures living in a symbiotic relation. Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey, but, when a mimic lives for enough time, it learns to shapeshift into more complex objects, and finally into humanoid forms.

Those Mimics that transform into humanoid forms live normal humanoid lives, although they are discriminated by most of the people that discovers their true nature. And that isn’t a wrong move from the normal humanoids, because even living around humanoids for a long period of time, they will always be monstrosities.

The only thing that someone could do to learn if someone is a mimic, if the mimic doesn't tell the person, is to touch the mimic, since they still have a sticky skin.

As the mimic evolves into sofisticated forms, they loose their natural weapons and acid imunity.

Evolved Mimic Traits

The evolved mimics continue with some of their original traits and gain others.

Adhesive (Object form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 9 + proficiency bonus). Ability checks made to escape this grapple have disadvantage.

Age

Because of the multiple organisms in your body, even if one dies of old age, it is rapidly substituted by a new one. Because of that, mimics don’t age.

Size

When you chose a form, your can take the the small or medium size.

Natural Stealth

Because of the year of cave hunting, you learned how to be stealthy. You gain proficient in stealth checks.

Shape Changer

You can use your action to polymorph into an object, into an humanoid or back into your amorphous form. Any equipment you're caring or wearing is'nt transform, but you can store the item inside you. You reverts into your amorphous form if you die.

False Appearance (Object Form)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

False Appearence (Humanoid Form)

While the mimic is in a humanoid form, they can't be distinguished by looking.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Amorphous

You are able to fit through gaps as small as 1 inch wide without squeezing.

Sticky hands

You are able to climb walls with a movement speed of 20, ceilings count as rough terrain and half that movement speed.

Natural Armor

Due to the amorphous nature of your body, you are ill-suited to wearing armor. Instead, you are able to shapechange your body's surface into a hardened carapace, granting you a natural AC of 10 + your Constitution modifier (your Dexterity modifier doesn’t affect this number.  If a class grants you the Unarmored Defense class feature, that feature replaces this one).  You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Monstrous Nature

Your creature type is monstrosity. You can be affected by a game effect if it works on your creature type.  You are immune to game effects that specifically target creatures of another type.

Languages

You can speak, read, and write Common and Undercommon.

Ability score increase

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. None of the scores can be raised above 20.

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