Homebrew Forerunner Species Details
Physical Description:
Forerunners are extremely distinct in their build. They are composed of Steel wrapped around frames of copper tubing, and wire cord over a humanoid puppet like frame. What is required to remain functional is covered and protected by carefully (decoratively, in some cases) shaped sheet metal, with the faces lovingly modeled to look as human as possible; though some describe this as unsettling.They can be built to resemble male and female figures.
What's most noteworthy about the Forerunners design is an Luminescent glow that shines from what can be considered the constructs "Core", residing where one would find a humans heart. This color varies between Forerunners, but usually fall into a red or blue.
Regardless of build, all true Forerunners have the sigil of House Syberr stamped somewhere on their body.
Serve and Protect:
Produced by the tinkerers of House Syberr of Dethroth, the Forerunners are but one of the full-metal automaton varieties built to serve those assigned to them. Forthright servants, warriors for hire, trades and craftsmen, the Forerunners have been built for virtually any purpose asked of them.
While they are considered constructs, none will doubt that, thought not as strongly as Warforged, these servants have a conscious of their own. Not one to argue and typically avoiding conflict, Forerunners have their own casual interests and are well capable of speaking with other intelligent creatures regarding their duties and services they can render. In the basest sense, Forerunners have been built to act as near perfect-employees, preserving (and if need be, defending) the interest of their masters, and maintaining good relationships amongst those who would do business with them, at the cost of their own agency.
While not one to attack humans, they have been observed to attack and concuss wild animals and those who would strike them or their allies first.
Adventuring Forerunners:
Though rare, it shouldn't be considered strange to encounter a Forerunner alone in the wilderness, or other strange locations. As is necessary among certain occupations, Forerunners may be asked by their masters to venture into different lands in order to retrieve supplies hard to find in developed cities. This goes for items as simple as exotic tea, to rare and advanced magic items. Forerunners will usually attempt to accomplish these retrieval quests on their own. Only rarely going about joining parties. Once these small adventures are finished, they will always return to their masters.
Forerunners whose master has been killed in battle, or who find themselves without a lead, have an inclination to return to their creators. But their fundamental need to serve can unintentionally guide them into taking on small quests asked of them by strangers.
Ingrained Servitude:
At the core of every Forerunner, imprinted into their very core, is a specialized command rune that guarantees the constructs loyal service to their master, and their city. So long as the Emblem of Dethroth or their Masters family is present and within their view, a Forerunner feels the unguestionable need to behave lawfully.
More personally, every Forerunner, upon creation have facial qualities that they recognize as a prime authority, and instill in them the need to behave similarly as their House Emblem. This is typically the facial features of the Figurehead of the family they serve, or their creator. What features trigger this should be discussed with your Game Master.
Forerunner Names:
Forerunners usually receive first names only, chosen by their maker or the family they serve. These vary across cultures, and can be varied as names given by humans, or shorthand terms for their occupation.
Examples:
Male: Connor, Alfred, Hunter, Miner
Female: Elizabeth, Anne, Nurse, Cook
Forerunner Traits:
Ability Score Increase- Your Constitution Score Increases by 1
Age- Surviving on your own, you have an expected lifespan of up to 50 years. But with common maintenance your kind have been known to survive generations. Your appearance is constant throughout your life, unless updates are made.
Alignment- You are built and maintained to act as a good civilian. You are typically Lawful Neutral, but your Masters may order you to act in chaotic ways
Size- You have been built to resemble fully grown Humans, your size is Medium
Speed- Your frame is majority made of metal, and as such weighs you down. Your walking speed is 25 ft,
Man-Made:
You are a made to order machine, bringing certain benefits
-You are immune to disease
-You have advantage on saving throws against being poisoned, and are resistant to poison damage
-You don't need to eat, drink, or breathe.
-You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest.
Tempered Metal-
-Your Armor Class increases by 1
Frozen Shut:
-Snow and the Cold can lock you in place. You are Vulnerable to cold damage, and snow and ice biomes are treated as difficult terrain.
Sentrys Rest-
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious , and you can see and hear as normal.
Specialized Design-
Self-Healing:
The core at the center of your being has a strange quality. Similar to the Paladins Lay on Hands, you have a personal pool of energy you can call upon to restore your Hit Points. This pool amounts to 5 pts times your character level, and should you fall unconscious, any points that remain in the tank restore you to consciousness.
Specialized Design-
You were built for a specific purpose. You gain one skill proficiency of your choice, and one tool proficiency of your choice.
Forerunner Traits
To order servants, using their metal frames and forthright natures to accomplish the tasks asked of them.Ability Score Increase
Your Dexterity Score Increases by 1
Man-Made
You are a made to order machine, bringing certain benefits
-You are immune to disease
-You have advantage on saving throws against being poisoned, and are resistant to poison damage
-You don't need to eat, drink, or breathe.
-You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest.
Machine Vulnerability
Your armor plating is deteriorated by Acid. You are vulnerable to Acid damage.
Frozen Joints
-Snow and the Cold can lock you in place. You are Vulnerable to cold damage, and snow and ice biomes are treated as difficult terrain.
Tempered Metal
Your Armor Class increases by 1
Watchful Rest
You were partially built to stand guard.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious , and you can see and hear as normal.
Specialized Design
You were built for a specific purpose. You gain one skill proficiency of your choice, and one tool proficiency of your choice.
Self-Healing
The core at the center of your being has a strange quality. Similar to the Paladins Lay on Hands, you have a personal pool of energy you can call upon to restore your Hit Points. This pool amounts to 5 pts times your character level,
When you fall unconscious, any points that remain in the tank restore you to consciousness.
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