Homebrew Emoth Species Details
The Emoths are a small humanoid race, hunted to near extinction by followers of their local Sun god. The Emoths are known to perverse the worship of Sun gods, taking each as another incarnation of their precious Lamp. Aside from worshippers of Sun/Light gods, Emoths don't have any ongoing feuds/wars with other groups.
Ability Score Increase
+2 to Charisma and +1 to Dexterity.
Age
Emoths have shorter lifespans than Humans, and generally, reach maturity by 20 years of age. An Emoth of advanced age, around 40, is often abandoned by other Emoths, as they're seen as a burden.
Alignment
Most Emoths tend to be chaotic or lawful, so long as they serve the Light and Lamp.
Languages
Emoths are able to communicate in Common with other creatures but generally speak in Primordial or Sylvan.
Emoth Traits
All traits are designed in preparation for the Lamp.Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Antennae
You know the exact location of any creature or object within 5ftof you, even if you are blinded or the creature or object is invisible.
Phototaxis
If you start your turn in an area of dim light or darkness and there is a source of bright light you can see within 120 feet of you, you must make a Wisdom saving throw against a DC of 15 – half your total character level. Failing this saving throw means you cannot willingly move any further away from that source of light during your turn, and you repeat this saving throw at the start of each of your turns. Success on this saving throw means you are unaffected by this trait for the next hour. Light sources on your person or that you are holding do not trigger a saving throw with this trait.
Moth Fluff
You are vulnerable to fire damage and strong against cold damage.
Ability Score Increase
+2 to Charisma, and +1 to Dexterity
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