Homebrew Dramaer (Testing phase) Species Details

Fluttering lights on starless nights

Spirits of kindness and sprites of fright

with Glitterdust falling from darkest heights

Wish upon the Dramear; till the morning light...

When it comes to the spirits of nature, All who would consider themselves knowledgeable with the races and wonders of the fey, can recall off their mind the types of races linked to the satyrs, The dryads, The fairies and the similarly famous or infamous fey-like creatures of wonder and magic. but one would be rare to find a so called expert of the fey, who knew of and could tell you the tales of the trickster sprites known as the Dramaer; Commonly referred to in the common tongue as the moth-folk of the feywild. Often No taller than the palm of a medium sized humanoid; the Dramaer are rarely seen and even rarer found outside of their delightfully small and loving villages inside the forests, abandoned attics, church roofs and similarly small and cosy locations of both the material and the feywild planes. Dramaer are considered of the sprite type of fey; due to their innate size and love of tricking or soothing the minds of humanoids; Often being mistaken for pixies or fairies due to their actions. this has lead to their unfortunate animosity amongst the common planes; and an even more unfortunate life of secrecy; less their kind be caught and studied by those seeking to learn; but not understand. 

Age: Dramear, despite their appearance and link to the insectoid species of moths that they resemble as such. fortunately do not share in the species' woefully low lifespan and even shorter childhood to adolescent phases. Despite going under the same name, from larva to full moth, their phases of growth grow in a fashion unnaturally similar to that of a human. Being born in the same method as any other humanoid, Dramaer grow to their toddler or childhood state within the space of 4 to 5 years; their bodies appearing as soft humanoid wingless bodies until their early onset 'puberty'; in which their wings will emerge from their back overtime through a painless but draining process for up to 4 months of growth. with the ability to fly ingrained in their genetics; It is often easy to see these creatures taking the phrase "run before you can walk" into the littoral sense, some taking to the air before they can ever get past their crawling stage. from here; They remain in a childlike state for up to 30 years; growing 2 years for every 5; Reaching the human equivalent of early adolescence at their 35th year. from here, they resemble a humanoid of 18 years exactly; and will continue to remain as such with the only changes being the loss of wing fuzz, wrinkles in the skin and a loss of colouration until their passing of old age. The Time frame from this phase to elder years; Can reach as far as 150 human years; leading to a biological lifespan of 90 within the space of 180 humanoid years. at this phrase in life, Dramear will often lose all fuzz on their wings and return to the Hivelands to live out their final days amongst their home. 

Alignment: As with most fey, The Dramaer are what you could call in their most basic state, a rather... chaotically aligned race. Not to say that they are prone to cause chaos or to cause mayhem wherever they go, but rather that they are very driven and whim guided creatures; shamelessly and happily living on terms of one whim to the next. Whether good or evil, is to be decided by them and what their whims and environment guide them to be. 

Size: Dramaer, following suit with the moths they share their resemblance with, Often grow no larger than a 3-4 inches tall; but are capable of growing up to a full foot in height should they fall under selective "Adventurer" breeding or The correct branch of each hiveland. Averaging out at 5-6 inches tall however, it is often hard to see them on the battlefield or in day to day life; with their size allowing them to simply flutter on by and be mistaken for a larger than average moth under the correct light. To decide your height, choose a number between 4 and 12; or roll a D8 and add 4 to decide your height in inches. 

Speed: Being as small as they are, It is quite easy to say that the Dramaer are not as fast as other creatures of their kind. Possessing legs that are more akin for stabilising their weight mid-flight, and anchoring onto points of the environment; They are not what you could consider fast creatures in the slightest when on foot. Possessing a movement speed of 40ft, this is flight ONLY, with their walking speed being 15ft

Appearance: As one might guess from the common name given to them; The Dramaer; or moth folk as called by the common tongue, Do not appear as your commonplace pixies or sprites in terms of small humanoids. The appearance they take is often fitting of the insects they resemble, With humanoid features and body shapes, But chitinous plating across some parts of the body such as the legs and arms, with some possessing said plating from fingertip to shoulder and toes to knees. The largest identifying features of these beings however, are their scarfs, cloaks and headpieces. Possessing large tufts of fuzz and fur around their neck; These scarfs are signs of stature within Dramaer culture; with a larger 'Scarf' being a sign of higher stature; resembling a plumped up collar on fancier outfits. Combined with their headpieces, Furred horn-like antenna that help guide their flight paths, which grow in size and overall grandiose appearance depending on their stature in dramaer society, The scarf and headpiece can help show the commonplace from the royalty in Dramaer society. But their most identifying feature; and one some fey envy them for, is their cloak. The dormant show of their wings, The cloak can appear as a large colourful, pure, or dark fuzzed item of clothing which covers all but the top half of the Dramaer's head; Giving them a royal appearance when lowered into a cape or Extended into their full wingspan. the Colours of Dramaer often depend on the location where they were born, with those born in forests taking to more earthy colours while those born high up may have mystical star like patterns of white and blue upon their wings... and those who dwell below, possessing darker, grey and ash-coloured fuzz to hide from the predators that would snap them up whole. 

Dramaer (Testing phase) Traits

Dramaer Features

Ability Score Increase

As creatures that rely mainly upon the ability of flight they possess, Dramaer Gain a +2 to their dexterity as well as +1 to two stats of their choice; With the improvement depending on what branch of the hiveland they have aimed to join.

Dramaer Flight

As a moth-like being, You possess a pair of delicate moth-like wings, depending on what species of moth you take after. These wings are covered in a soft fuzz that is light to the touch; allowing you to carry yourself on air currents and similar with a little amount of effort. Possessing a fly-speed of 40ft, Your wings are your main source of movement; To where your Movement increase features such as the mobile feat, Monk levels or barbarian unarmoured movement, Effect your fly-speed instead of your walking speed.

Note: For this to take effect, your movement speed is set to 40. Remember that while walking, you can only move up to 15ft per round. 

Anchor Step

Possessing small clawed feet, The Dramaer Race are capable of a unique feat to stick to any surface they find that is not wet; Unstable or hazardous to their health. While unable to move outside of flying to a new spot, The Dramaer can remain suspended on these surfaces thanks to their almost non-existent weight; for up to an hour at a time. 

Nocturnal Sight

Due to their nature as nocturnal beings; and their links to the animals in which they share their appearance with, The Dramaer race have Garnered a new sense of vision during the night or in darkness, possessing The ability to see in darkness up to 120ft, in colours instead of the usual shades of grey; A mutation that follows in kind with the elephant hawk moth. As a cost for this Supreme and superior darkvision however, Their eyes are dangerously sensitive to light, giving them disadvantage on saves to be blinded by bright lights and sunlight sensitivity if unfiltered sunlight gets in their eyes. 

Insectoid Coverings

Due to your nature as a spirit that follows insectoid biology in some parts of your body, You gain an unarmoured armour class equal to 13 + your dexterity modifier. This armour was slowly mutated over time to handle the Dramaer's inability to don or wear armour and maintain their ability to fly unhindered

Dramaer Innate Magic

As a spirit of the fey, You are considered magical in both your mind, body and soul. This, thankfully, does come with some minor advantages as to what you can do with said source of magic. At level 1, You know the Shillelagh cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Gust of wind spell once and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Nimble limbs

Possessing the bodies and forms of moths comes with its pros and its cons. In terms of one of the largest pros for the Dramaer, outside of their flight and small bodies, Comes their innate secondary Set of arms that lay under their first. As nimble and quick as the first pair, These arms are capable of unique things just as the first set are. While not able to wield up to four weapons in each arm, or wield two handed weapons in duo; These hands do possess skills that lie outside of combat. With a second pair of trained digits to assist you in your actions; You gain proficiency in sleight of hand and can make a free off-hand attack after casting a spell or attacking with a weapon that has the light or finesse property. 

Languages

As a member of the humanoid/Fey type creatures, you speak both the language of the fey and the most common language of the material plane with perfect fluidity, as well as the chosen language you have decided to learn to help you on your adventure.

Previous Versions

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