Homebrew Berovian Vampire (Copy) Species Details
Berovian Vampire Traits
Whether you drank the blood of a true vampire as a vampire spawn or made a pact with a dark power, you have become a true vampire, gaining the following traits
Ability Score Increase
Naturally dextrous and charming.
Impenetrable Skin
Due to your innate vampirism your body has become tougher than normal humanoids. Your AC becomes 13 plus your DEX modifier.
One With Shadows
You gain proficiency in the stealth skill, If you already have proficiency in it your proficiency bonus is doubled for any Dexterity (stealth check you make)
You have advantage on Deception checks to determine whether you are human.
Vampiric Weakness
- You are vulnerable to radiant damage and damage from silvered weapons.
- You are not allowed to enter a residence without an invitation from the occupants.
- If a piercing weapon made of wood is driven into your heart while you are incapacitated, you are paralyzed until the stake is removed.
- If you are splashed with a large amount of Holy water, you must make a dc 15 con saving throw. On a fail, you take 2d10 Acid damage and are stunned until the beginning of your next turn. If you succeed you take half damage.
Vampirism
- You have immunity against being charmed
- Vampiric Resistance. You have resistance to necrotic damage
- Darkvision. Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Bladed Fingers
Your fingernails become as sharp as knives and draw blood from the attacked target if applicable. Your unarmed attacks deal 1D6 slashing damage and count as magical damage if you are above level 5. In addition your unarmed strikes now rely on your Dexterity modifier and counts as a Finesse and/or light weapon.
Feast of Blood
When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute.
Bloodthirst
You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Berovian Vampire (Copy) Traits
Vampires from Barovia
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