Homebrew Kampfgeist Species Details

When souls are bound to weapons through a variety of rituals and ancient studies, a Kampfgeist is born. They rarely keep their memory - if they even had one to begin with -, and can spend decades searching for who or what made them. 

Shaped from Steel


 

Kampfgeists are floating weapons crafted from steel. Their forms are influenced by the nature of their birth and their own personality. For example, a Kampfgeist made from an eldritch ritual with the soul of a violent barbarian will look significantly different to one made by an artificer with the soul of a snooty noble. The latter could be adorned with eyes of real flesh, and their blade lined with feral, jagged edges while the other a golden accented blade with boosters to keep it off the ground. 

Social Outcasts


 

Due to the nature of their existences, a Kampfgeist will find it incredibly hard to socialise with most sane people. A Kampfgeist will basically never have a consistent living situation, as they have no need for food and water and can't live with locals. They will often have significant trouble talking with people in a diplomatic way as any of the rare interactions they would have would be with children who didn't know any better and senile hags.

Because of their isolation and nomadic lifestyles, they will already have experience with adventuring which is why the majority of them join the business. 

Kampfgeist Names


 

Kampfgeists can have almost any name, as their souls do not necessarily have to be created from scratch and can be from any culture across any race. However, in the cases that they are, they are usually called titles and nicknames. Their names as titles consist of an adjective and a verb or noun akin to other magic weapons such as Sunburst or Flameblade. When a Kampfgeist has a nickname, it is because they think that their original name no longer suits them, or never did. They may range from shortened, less intense versions of their titles or entirely new names based off of their physical and personal traits.

Kampfgeist titles: Skinrender, Darkpoint, Moonslash, Hruntinaegling, Electricedge, Woesmash, Danceclack, Killjoy.                                                                                       

 

 

Kampfgeist Traits

Due to the general similarity between Kampfgeist creation methods, they all share similar traits.

Ability Score Increase

Increase one ability score of your choice by 2, and another by 1.

Age

As a weapon, you're practically ageless. 

Alignment

Your alignment depends on the person that originally created you. 

Speed

 You have a flying speed of 30ft and a walking speed of 5 ft. 

Size

You are a small sized creature. 

Language

You know Common and one other language of your choice. 

Living Blade

Your creature type is construct rather than humanoid and you do not need to eat, sleep, drink, or breath. 

Shaped Weapon

Select a weapon to become. A creature can choose to wield you as a weapon, carrying you around as you reside in their space and move with them. While being wielded, you can do anything as normal, but you can no longer attack with yourself until you break free from their grasp. A creature that attempts to use you as a weapon that you do not wish to be wielded by has disadvantage on attacks while using you and must succeed a Wisdom saving throw or be forced to drop you at the end of each of their turns.

While a creature is wielding you and they use you as a weapon attack, you are treated as that weapon and deal the same damage as that weapon. Additionally, during a short or long rest, you may choose to magically transform yourself into a different weapon instead.

On your turn, as an action, you can make a weapon attack using yourself. This is considered a natural weapon attack and your Charisma modifier can be used for attack and damage rolls when attacking this way. 

Limited Telekinesis

As you do not have hands, you instead interact with objects within 5ft of you using telekinesis. Treat your telekinesis as though you had arms like a normal humanoid creature. All the properties that apply to having arms like a normal creature apply.

Pactform

As an action, you can allow your wielder to enter a state of increased power and awareness for 1 minute and is unable to wield anything but you. Your wielder gains the following benefits:

  • Your wielder can select a damage type, fire, cold, lightning, thunder, necrotic, radiant, or poison. Attacks made with you during this duration deal that damage type.
  • Attacks made with you during this time deal additional damage of the damage type selected equal to your proficiency bonus

This effect ends if you or your wielder is incapacitated, if you or your wielder drops to 0 hit points, or at the end of the duration. Once you use this feature, you cannot use it again until you finish a long rest.

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