Homebrew Homunculos Species Details
Homunculi were created by a large merchant empire called Xerxes. At that time, there were 14 homunculi, 7 named for Vices, 7 for Virtues, 7 were female, 7 were male. Because of this, there are 7 clans of homunculi, each with a different relation to the other. In Xerxes, the homunculi were taken for granted, treated as slaves and livestock, and sold off as such. Finally, members of the Third and Fourth Clans (the Mammon and Leviathan Clans respectively), sick of their horrid treatment (and envious of the lives of the humans in the Leviathan Clan's case), called together all the homunculi in Xerxes to hold a revolt. They overthrew the human emperor of Xerxes and took their place as the 7 Lords of Xerxes. After a long debate about who did the most in the revolt, the 7 clans finally voted that the Lucifer Clan had led them and done the most, despite the Leviathan Clan being the ones who called the homunculi to revolt and the Mammon Clan being the ones to overthrow the emperor. This decision sparked a fierce hatred between the Lucifer Clan and the Mammon and Leviathan Clans, with the other clans having to scramble to chose sides. Only one clan stood firmly by the Lucifer Clan, the Iblis Clan, and this made them enemies with all the other clans. During this fight, two empires who were close allies of the Xerxian Empire began to war against each other, both empires called on Xerxes for assistance, but because of the upheaval, the clans kept sending soldiers to both sides and confused the two empires. The empires would inevitably be destroyed in their conflict, but not before destroying Xerxes for betraying them, and the empire itself. By the end of the destruction, only three of the original homunculi lived, the head of the Leviathan Clan, the head of the Mammon Clan, both of which had fought alongside even enemies during the attack, and the female homunculus of the Belphegor Clan, who had been disallowed to join into the battle. Following this dishevel the formula to create homunculi were known only to so many warlocks and kept secret. Though they are a rarity any more, they still roam the world.
Homunculos Traits
It’s hard to make generalizations about Homunculi, but your Homunculos character has these traits.The Souls of The Innocent
Homunculi are powered by souls and are created with the use of souls.
You have a dice pool called a Soul Pool it tracks your d6 Soul Die. These dice allow you to use your Homunculus abilities but do not act rashly. You can only gain soul dice by performing a soul ritual in which you sacrifice at least one mortal life. You gain 5 Soul Dice for each mortal sacrificed.
When you make a Homunculus, roll a 5d10 and round to the closest multiple of 5 (minimum of 1). This is the amount of Soul Dice you have at the beginning of the game.
You may use an action to roll Soul Dice to heal from damage, you can roll no more than your total level in Soul Dice to regain hitpoints, although you can use more to activate other Homunculi abilities. For instance, a 4th level character can use 10 Soul Dice to stop themselves from dying and then roll a maximum of 4d6 to regain hitpoints
When you are reduced to 0 hit points you can use a reaction to use 10 Soul Dice to put yourself on 1 hitpoint and be ready to fight. But if you are instantly killed (by getting reduced to negative your max hitpoints) it costs 20 Soul Dice to revive yourself.
Ability Score Increase
Increase Strength or Dexterity by 2. Increase Intelligence or Wisdom by 1
Age
Homunculi are created into adulthood and do not age until they have used up all their souls and revert back to the age they were created at when they regain souls.
Alignment
Homunculi tend to strongly incline to the alignment their Sin or Virtue they are created after. The best and the worst are found among them.
Size
Homunculi vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice. Homunculi typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Comments