Homebrew Faeblood Species Details

“I beheld the Fae land in front of me, and so filled with wonder was I at the sight that I dropped my meager sack. Her wings - glorious, gleaming like stained glass - resembled dragonfly wings in their shape, but seemed to be made of gold and diamonds. Two antennae protruded from the top of her head, and her skin seemed a shiny emerald green like the carapace of a beetle. The silver armor she wore only enhanced her dangerous beauty, and when she smiled at me, I felt equally charmed and terrified.”

 

 

Faeblood bear within their bodies the marks of their magical heritage. They are descended from the Elder Fae, beings originally made to be the physical manifestations of magic and nature’s power, and their looks, wings, and magical nature reveal it. The birth of a Faeblood is rare, and they are raised by their Elder Fae parents to be powerful warriors or spellcasters . They are a people of amazingly beautiful visages, with unique features that reveal their powerful heritage. When they come of age, they are required to choose which Fae Court they intend to serve, although this can be changed later.

Chaotic Adventurers

Although their Elder Fae parents generally hold court within very defined boundaries, Faeblood are generally chaotic in alignment, holding their freedom very highly. To imprison one is an unforgivable offense, and to take one’s wings is a humiliation for which that Fae will swear a vow of undying hatred and vengeance. After their declaration of service to either the Seelie or Unseelie Court when they come of age, most Fae leave their birthplaces to travel the world. Those few who stay home serve as their Elder Fae parent’s right hand, and culture their skills and abilities to fine tuned degrees. 

From an early age, a Faeblood is aware of their unique position in the world, and they train for the moment they can make their own way as adventurers. Each one is highly competitive, and if they meet another Faeblood, it is not uncommon to have a friendly challenge of skill to determine whoever is best.

Confident Travelers

Because of their powerful heritage, a Faeblood inevitably draws the attention of other powerful beings wherever they go, and they make no effort to run from it, whether malicious or otherwise. Many times, the leader of whatever area the Faeblood is in will seek them out and try to persuade them to stay.

When traveling, Faeblood have no need to toot their own horn, but very often find their arrival heralded by rumors and curiosity. They prefer the best of accommodations if they stay inside, but they like to sleep under the stars if at all possible.  

The Seelie and Unseelie Courts 

There are two main courts within the Fae: Seelie and Unseelie. All Fae must choose to serve one Court, although it can be changed later, and a Fae who does not choose a Court to serve is an outcast until they choose. Most of the time, the choice of service to a Court has little influence on the daily lives of the Fae, but in the event the two Courts go to war against each other, a Fae is summoned to fight for the Court they serve.

The Seelie Court - Fae who choose to serve the Seelie Court are bound to seek to preserve what they perceive is the natural order of the world. Most of the Fae in this Court are aligned good or neutral, but that does not mean the Seelie Court as a whole is good, or tame. A Seelie Fae may carry out what could be perceived as an “evil” act to fulfill their vow of preserving the natural order of the world. 

The Unseelie Court - Fae who choose to serve the Unseelie Court have no vow and live to do as they please. Many of the Fae in this Court are aligned evil or neutral, but not all are. That does not mean the Unseelie are all evil, as an Unseelie Fae may do something “good” on a whim. 

An Inner Struggle

Because of their great skills and powerful heritage, many Fae tend to be arrogant, whether they mean to be or not. Oftentimes, their behavior comes across as condescending as they state the excellence of their abilities with unnerving bluntness. Many good aligned Faeblood constantly struggle with this innate desire to declare their own greatness, and the downfall of many a Faeblood has been their own hubris overestimating their ability to face a challenge. 

Truly evil Faeblood are dangerous enemies who know they are powerful and aren’t afraid to vaunt it. In fact, they may go out of their way to destroy someone or something to make a statement about how amazing they are. 

 

Faeblood Names

Most Faeblood have three names: Their Fae name, their Otherblood name, and a nickname. For a Faeblood to tell someone all three names is a sign of great trust, and not to be taken lightly. Most of the time, a Faeblood will go by their nickname when traveling. Fae names are generally reflections of nature. Otherblood names are simply names drawn from the culture of a Faeblood’s non-Fae parent. Nicknames are chosen by the Fae when they come of age. They do not have family names.

 

 

Faeblood Traits

Your Faeblood character has the following racial traits.

Flying Speed

You have a base flying speed of 30 ft. However, you are not able to fly if you are wearing heavy armor, and you fly at half speed if you are wearing medium armor.

Beast Form

You gain the ability to choose one beast to wildshape from the list of allowed options once a day once you reach level 20. This lasts as  long as you choose to hold it, or until you fall unconscious. If a Faeblood falls unconscious while in beast form, they change back into their normal form as they were before they used beast form. 

Ability Score Increase

Your Charisma score increases by 2.

Your Dexterity score increases by 1.

Age

Faeblood mature at the same rate as humans, but they can live up to 300 years.

Alignment

Most Faeblood are chaotic, holding their freedom very highly.

Size

Faeblood have the same range of height and weight as elves.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your magical heritage, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Power of Nature

You know the druidcraft cantrip. Charisma is your spellcasting ability for it.

Languages

You can speak, read, and write Common and one language of your choosing.

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