Homebrew Klingon Species Details

Physical Description

Klingons stand about as tall as humans, with a tendency towards a more muscular build. It is believed their bodies are as strong, or even a match for Ogres.. Their most striking characteristic is the raised, ridged foreheads, though it is sometimes obscured by hair. They also tend to have bronze skin, slanted eyebrows, and hair that is usually brown or black and worn long by both genders. Their anatomy is built for harsh battles, as their bodies have duplicates of organs in case one should fail.

History

Before their current system, klingons lived in distinct castes. The founder of the first klingon Empire was a man of the warrior caste named Kahless, who did many great deeds, including killing the tyrant Molor. Klingons now regard him as a deity and spiritual deity of their entire race. After Kahless died, his legendary sword was left behind. As the years went by, klingons continue to build their culture around him, until the warrior caste expanded to include the entire race. It was Kahless who was the first klingon brought magically to Beregond, and Kahless who, after many, many more of his people were brought here, conquered the lands (Amn, Tethyr, and Calimshan) and formed the Klingon Empire. Currently, Kern, great grandson of Kahless rules the klingons as Emperor.

Society

Klingon society is extremely brutal, militaristic, and honor-bound, similar to that of the ancient city-state of Sparta, the honor-bound warriors of Japan, or the horsemen of Mongolia. Weakness is not accepted for any reason, and, with a few exceptions, the only way to win honor in klingon society is through battle. Children are taught to be vicious from youth and are very aggressive, as much as adults. The klingons believe that they killed the gods long ago, and are proud of their battle prowess. The vast majority of klingon adventurers are fighters or barbarians, though a few klingons are clerics or paladins devoted to Kahless.

Klingon Names

Klingon names have a rough, harsh quality that reflects their temperament.

Male: B’iJik, Chang, D’Ghor, Koloth, Kor

Female: B’Etor, Doran, Gi’ral, Lursa, Sirella

Klingon Traits

Klingons are a milataristic race with redundant organs and a admiration for battle and combat.

Militaristic beings with redundant biology

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Klingons can live for well over 150 years, and can remain strong even late in life.

Alignment

Klingon society is rigidly ordered and brutally militaristic. Klingons tend to be lawful, not bending towards good in particular.

Klingon Weapon Proficiency

You are proficient in 4 of the following weapons: bat’leth, d’k tahg, Gin’tak, kut’luch, mek’leth, and mevak. The bat’leth is a greatsword. Proficiency with the d’k tahg, kut’luch, or mevak gives proficiency with daggers, proficiency with a Gin’tak gives proficiency with spears, and proficiency with a mek’leth gives proficiency with shortsword. Klingon weapons function the same as the weapons they give proficiency with.

Klingon Toughness

Klingon are renowned for their hardiness in battle. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

B’aht Qul

You are trained to fight even without weapons. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.

Backup Organs

Even if one set of organs sets you back, you can jump right back into action. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Muscular Build

Your body is not only tough, but strong. You are proficient in the Athletics skill.

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