Homebrew Asyr Species Details

Which ones, the nomads? These guys are alright.  Its their monks you gotta watch, those fists hit harder than a dwarf's hammer, and what they say makes less sense than an elven philosopher.  Amazing things they do, and because of that I wouldn't want to be on the wrong end of their anger.

—Arik, captain of the Windwake

Asyrs are a strange people with innate psionic powers, who spend much time contemplating the powers of the universe and their places in it.

Masters of Discipline

 

The seven realms offer a wide variety of peoples, and the Asyr are some of the more mysterious.  Being born with the power to float or crush objects with their minds, they've learned to be cautious, undertaking years of meditation and training.  The common asyr takes their youthful years learning to control the most basics, but many don't feel called to serve the temples like many of them.  To take up adventure is to seek the answers in the greater world, as part of many young asyr's journeys.  

 

Asyr Traits

Your asyr character has the following traits.

Ability Score Increase

Your Charisma score increases by 2. In addition, one other ability score of your choice increases by 1.

Age

Asyr reach maturity around the same time as humans, though normally they go to a secondary school before adventuring.

Alignment

Most Asyr are well disciplined, thusly lean more lawful.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d4

Height = 5 feet + 1 inch + your size modifier in inches

Weight in pounds = 115 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Shapechanger

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Languages

You can speak, read, and write Common and two other languages of your choice.

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