Homebrew Dragons Species Details

Dragon Mountains: The Dragon Mountains are massive mountains to the west, bordering the Wastelands. Dragon caves are deep and massive and connect to the Underlands. The mountains themselves are covered in lush forests and they have a few villages and cities built upon them for those who prefer to stay in human form most of the time.

People: Dragons in human form can have hair in whatever color they want but their eye color reflects their scale color. The dragon forms themselves vary greatly from traditional western style dragons to long, snakelike eastern dragons. Dragons are by far, the most long lived of the peoples of the 9 Realms and have a genetic memory that passes down their history and the history of the world.

Culture: Dragons are ageist society. Gender plays no role in power, but age is very important. People expected to show respect to those older even by a year, and older people are expected to care for and teach the younger even if they're not the parent. The dragons are often approached by those seeking wisdom, and they are more than happy to impart their wisdom to others, some for a price in the shape of something shiny and valuable.

Allies: The Dragons have a precarious alliance with the Underlands. While they both live in the cave network under the world, the Dragons tend to stick to the upper tunnels, while the Underland people stick to the lower realm. They do their best to respect one another’s space, but the dragons find it troublesome that the Underlands often travel to the surface to raid and imprison peoples around the world as slaves using their tunnels.

The Dragons also have a congenial relationship with the Ice Elves. Both cultures mutually respect one another and agree to a policy on non-interference and a promise of assistance only when requested.

The Dragons and Greenwood forests have a precarious relationship. On one hand, they mutually respect one another but Greenwood valley has issues with the Dragons for allowing the Underland people to use their tunnels to raid them and kidnap their people.

Rivals: The Dragons and the Norse have never gotten along. The Dragons claim that the cliffside city that was build using the caves already present was originally part of the Dragon’s territory. As a result, the Dragons have a deep anger toward the Norse and the Norse think the dragons to be greedy and selfish. The Dragons are also known to take down ships carrying wealth to claim the gold and jewels for themselves.

The Dragons and the people of the Wastelands do not get along at all. The Dragons think the Wasteland people to be barbaric and untrustworthy. While the Wasteland people think the Dragons to be arrogant and lazy, taking things from others instead of working for it themselves. The Dragons block off water supplies from the mountains to the Wastelands to serve their own purposes and take the Wasteland tribe’s treasures. The Wasteland people, contrariwise, send raiders into the lower mountain towns to take supplies and kill the Dragons to use their skins and parts for decoration and medicinal purposes.

Dragons Traits

Dragons are an ancient and honored race.

Draconic Skills

Dragons are alert creatures and receive proficiency in Survival and Perception. 

Ability Score Increase

Dragon's are strong and wise and receive a +2 to both Strength and Wisdom. However, every race has its flaws, choose from Dexterity, Constitution, or Charisma to take a -2 to.

Breath Weapon

Dragons have a breath weapon that matches their natural element that improves as they level up. Please choose from the dragon types below.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Necrotic 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Radiant 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

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