Homebrew Minotaur (WotC) Species Details
Although many legendary minotaurs have gone down in history as being evil monsters that slaughter any who enter their labyrinths, they aren't always bad. A smaller, more intelligent band of minotaurs have gone to live a more peaceful life trying to settle with fey and mortals alike. However, they always seem to run into the reputation that their more brutal cousins have created. Some minotaurs have learned to use this to their advantage by becoming the muscle to mercenary parties or guards to VIP.
Minotaurs are very diverse in physical qualities. They sometimes bear very large bull horns or none at all. Sometimes their features are more human in nature, other times it's like a bull simply learned to walk upright. Their hair colors tend to stay in different shades of brown or grey. Minotaurs typically like to wear different forms of chains or jewelry around their necks or in their horns. It comes from a more primal desire to collect beautiful treasures.
This race of minotaur tends to be on a more advanced and kind level then the evil beasts they branched off from, so they commonly range from a lawful good to a true neutral. Bloodlust, however, can be a curse that spikes among individuals of these communities, so evil aligned minotaurs have been found working for the deadliest of criminals around. The way they spend their lives is all determined by whether or not society has accepted them. If people are blind to the minotaur's true nature and discriminate against them, the minotaurs tend to show them what they have been suppressing. When that happens, avoid those horns at all costs.
Minotaur (WotC) Traits
Even though they may not be as big as the minotaurs of history, they still have kept some of their more desirable qualities.Horns
You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you an advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Labyrinthine Recall
You can perfectly recall any path you have traveled
Hybrid
You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Minotaurs reach adulthood around 20 years old, and can live up to around 80 years old.
Alignment
Unlike their horrifying kin, these minotaurs tend to range from Lawful Good to True Neutral. Chaotic Evil ones have been known, but from the curse of their ancestry.
Size
Minotaurs are between 6 and 8 feet tall and weigh between 300 and 400 pounds with 1 to 2 foot horns if any. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Menacing
Due to your monstrous nature, you gain proficiency in the Intimidation skill.
Charge
Charge. If you move at least 20 feet in a straight line towards a target and make an attack with your Horns on the same turn, the target takes an extra 1d6 piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and be knocked prone. The DC for the save is 8 + your Strength modifier + your proficiency bonus
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you
Languages
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Previous Versions
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