Homebrew Amar Kabal Species Details
The Amar Kabal is a race that was created by the wizard Eldrin in a time when magic flowed freely throughout the world and many lost arts were still practiced. At the time, Eldrin felt like the other powerful wizards of the world, Zokar and Certius, were conspiring against him, so he created a number of races to protect him. The Amar Kabal was once such race. These humanoid creatures look rather similar to half-elves--slimmer, taller, more graceful than your average human. The Amar Kabal possess remarkable agility and nimbleness, however, their most potent ability resides in the existence of the amar, a small seed, similar to a walnut, that grows in a sort of pouch at the nape of their neck. Unlike in most creatures, the spirit of the Amar Kabal is not bound to the body, but rather, to the amar. Should any Amar Kabal fall, either in battle or to old age, the amar can be planted in fertile soil and, in a few weeks, the Amar Kabal will return at the same age as it was when it first died. To that end, all Amar Kabal participate in a coming-of-age ceremony called the First Death, in which they take their own lives and ensure that they will be resurrected at the age of 20 each time their amar is replanted. Unfortunately for the Amar Kabal, while they have enormously long lifespans, they are also notoriously infertile and rarely have children. Therefore, the Conclave, the ruling council of the Amar Kabal that made up of some of the oldest of the race, are extremely protective of their people, and should any of the Amar Kabal suffer True Death, which occurs when the amar is damaged or destroyed, the entire race will rise together to destroy the killer.
Amar Kabal Traits
The Amar Kabal are exceedingly nimble, have immense wisdom from their long lives, and have the ability to resurrect after death, so long as the amar is preserved.Ability Score Increase
Increase your Dexterity, Wisdom, and Intelligence by 1.
Age
Amar Kabal age at the same rate as humans, reaching adulthood around 20, however, due to their magically extended lives, they can theoretically live forever.
Alignment
The Amar Kabal are a very unified race, almost all of them live within the Seven Vales, their home nation. To that end, most will obey their own laws and codes of honor wherever they go, however they find meddling in the affairs of others distasteful. Many Amar Kabal tend toward lawful or neutral alignments.
Size
The Amar Kabal tend to be similar in stature to humans, but they are more likely to be slimmer than most humans.
Speed
Your base walking speed is 30 feet.
Skill Versatility
You gain proficiency in two skills of your choice.
Darkvision
You have darkvision out to 60 feet.
Amar Regrowth
Should you, at any time, die, your allies can recover your amar to replant you and bring you back to life. If your amar is recovered and you are replanted in fertile soil, you will resurrect in three days with full health, as you come out of the seed rejuvenated and as youthful as you were when you were 20 years old. The resurrection process can be sped up through a casting of Plant Growth, however, the magic-user must devote three hours to weaving the spell in order for it to have any effect, or by making a Wisdom (Nature) check (DC 15). If the spell is successfully cast, with no interruptions, or the Wisdom (Nature check) succeedes, then the resurrection time is reduced by two days. Further castings of the spell have no effect.
However, should an intelligent creature get ahold of your amar, they may destroy it. The amar has an AC of 17 and it has 3d6 health points, although it is immune to acid, cold, and psychic damage. If the detached amar would take cold damage, rather than doing damage, the resurrection time is extended by 1d4 days for each hit. If acid damage successfully hits the detached amar, your AC is lowered by 3 for 1d4 days after rebirth. In addition, while it is rare, the amar occasionally grows malformed. After awakening from rebirth, roll a 1d100. On a roll of 1 or 2, your amar reforms incorrectly and you lose this feature forever.
Languages
You know Common and 1 extra language of your choice.
Previous Versions
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8/28/2021 6:15:58 AM
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Beyonders
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Coming Soon
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