Homebrew Salamander Species Details
Those red reptilian humanoids live near volcanoes in peace far away from most form of threats from the outside world. Some of them were seen wandering the world in search of a purpose due to the tribe's life to be too monotonous for them. They are usually known to be strong and though but some of them can also be adept at spellcasting. In their nature, they usually focus on fire magic and either ignore or barely use any other elemental magic especially cold since they are very sensible to it.
Salamander Traits
Here are the salamander traits:Ability Score Increase
Your Strength increases by 2 and your Constitution increases by 1.
Age
Salamanders have around the same lifespan as their more in-nature counterpart, the lizardfolks. They mature at around the age of 15 and may live up to 60 years.
Alignment
Salamanders rarely chose a side between good and evil as they live and fight to survive. Those who live in tribes are always loyal neutral while the wandering ones are known to be chaotic neutral.
Size
Salamanders are between 6 and 7 feet tall and weight between 250 and 300 pounds.
Speed
Your land movement speed is 30ft.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Art of War
Regardless of class, you are proficient with the following weapons: Handaxe, Battleaxe, Greataxe, Light hammer, Warhammer, Maul.
Natural Survivor
You have proficiency in one of the following skills: Survival, Nature
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Immunity to fire
You have immunity to fire. Additionnally, you do not have to perform any save checks related to extreme heat.
Weakness to cold
You are weak to cold damage. In addition, you have disadvantage on save checks related to cold. The disadvantage does not apply to save checks to determine if you would receive less damage than usual (By example Ice Storm).
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